コード例 #1
0
ファイル: Miasma.cs プロジェクト: qwerty3-14/Miasma
 public void NewGameReset()
 {
     deathTimer = 60;
     gameEntities.Clear();
     if (gameEntities.Contains(player))
     {
         gameEntities.Remove(player);
     }
     player = new TheTransmission(new Vector2(300, 700), team: 1);
 }
コード例 #2
0
ファイル: Miasma.cs プロジェクト: qwerty3-14/Miasma
        protected override void Update(GameTime gameTime)
        {
            elapsedTime = gameTime.TotalGameTime;
            colorCounter++;
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }



            switch (gameState)
            {
            case GameScene.MainMenu:
                #region menus

                Controls.ModifyControlSettings();
                menu.Manage();


                break;

                #endregion
            case GameScene.Combat:
                #region combat
                if (Controls.JustPushedPause())
                {
                    gameState = GameScene.MainMenu;
                    menu.LoadPause();
                }
                if (gameEntities.Contains(player))
                {
                    player.PlayerMovement();
                }
                if (!gameEntities.Contains(boss))
                {
                    boss = null;
                }
                if (!gameEntities.Contains(player))
                {
                    deathTimer--;
                    if (deathTimer <= 0)
                    {
                        gameState = GameScene.MainMenu;
                        menu.LoadGameOver();
                    }
                }
                for (int s = 0; s < BeamShips.Count; s++)
                {
                    if (!gameEntities.Contains(BeamShips[s]) || BeamShips[s].team != 0)
                    {
                        BeamShips.RemoveAt(s);
                    }
                }
                for (int s = 0; s < InfectedBeamShips.Count; s++)
                {
                    if (!gameEntities.Contains(InfectedBeamShips[s]))
                    {
                        InfectedBeamShips.RemoveAt(s);
                    }
                }
                //make enemy ships act as fleet
                for (int s = 0; s < enemyFleet.Count; s++)
                {
                    if (!gameEntities.Contains(enemyFleet[s]) || enemyFleet[s].team != 0)
                    {
                        enemyFleet.RemoveAt(s);
                    }
                }


                bool noneActing = true;
                foreach (Ship ship in enemyFleet)
                {
                    if (ship.IsActing())
                    {
                        noneActing = false;
                    }
                }
                if (noneActing && enemyFleet.Count > 0)
                {
                    actCooldown--;
                    if (actCooldown == 0)
                    {
                        Ship[] makeTheseAct = enemyFleet.Draw(Math.Min(currentWaveIntensity, enemyFleet.Count));
                        foreach (Ship ship in makeTheseAct)
                        {
                            ship.Act(random.Next(60));
                        }
                    }
                }
                else
                {
                    actCooldown = hard ? 30 : 120;
                }
                if (enemyFleet.Count == 0 && !BossIsActive())
                {
                    betweenWaveTimer--;
                    if (betweenWaveTimer <= 0)
                    {
                        betweenWaveTimer = 120;
                        player.health    = player.maxHealth;
                        if (player.health > player.maxHealth)
                        {
                            player.health = player.maxHealth;
                        }
                        if (wave + stage * 11 > totalProgress)
                        {
                            totalProgress = wave + stage * 11;
                        }
                        Save();
                        if (wave >= 10)
                        {
                            switch (stage)
                            {
                            case 0:
                                boss = new ShieldedCarrier(new Vector2(300, -100));
                                break;

                            case 1:
                                boss = new GeminiManager(new Vector2(0, 0));
                                break;

                            case 2:
                                boss = new Pulsar(new Vector2(300, -100));
                                break;

                            case 3:
                                boss = new Jupiter(new Vector2(300, 1094));
                                break;

                            case 4:
                                boss = new TheAndromeda(new Vector2(0, -300));
                                break;
                            }

                            new Message((stage == 4 ? "Final " : "") + "Boss Approaches!", new Vector2(300, 400));
                        }
                        else
                        {
                            Fleet.gameFleets[wave, stage].LoadFleet();
                            Ship.trigCounter = 0;
                            new Message("Wave " + (stage + 1) + "-" + (wave + 1), new Vector2(300, 400));
                            actCooldown = 180;
                            wave++;
                        }
                    }
                }

                Ship.trigCounter += (float)Math.PI / 240;
                for (int e = 0; e < gameEntities.Count; e++)
                {
                    gameEntities[e].Physics();
                }
                for (int e = 0; e < gameEntities.Count; e++)
                {
                    gameEntities[e].MainUpdate();
                    gameEntities[e].SpecialUpdate();
                }
                for (int e = 0; e < gameEntities.Count; e++)
                {
                    gameEntities[e].UpdateHitbox();
                }
                if (BossIsActive() && boss is Jupiter)
                {
                    ScrollCameraTo(400);
                }
                else
                {
                    ScrollCameraTo(700);
                }

                break;

                #endregion
            case GameScene.Intro:
                #region intro
                if (capsule != null && gameEntities.Contains(capsule))
                {
                    capsule.rotation += (float)Math.PI / 120;
                    if (colorCounter % 15 == 0)
                    {
                        new Particle(capsule.Position, Functions.PolarVector(1, capsule.rotation - (float)Math.PI / 4), random.Next(2), 60);
                        new Particle(capsule.Position, Functions.PolarVector(1, capsule.rotation - (float)Math.PI / 4 + (float)Math.PI), random.Next(2), 60);
                    }
                }
                if (player != null)
                {
                    if (player.Position.Y > 700)
                    {
                        player.Position.Y -= 2;
                    }
                    else if (capsule != null)
                    {
                        gameEntities.Remove(capsule);
                    }
                }

                if (Controls.JustPushedMenuSelect())
                {
                    if (capsule != null)
                    {
                        gameEntities.Remove(capsule);
                    }
                    gameState = GameScene.MainMenu;
                    NewGameReset();
                    Sounds.PlayMusic(0);
                    menu.LoadMainMenu();
                }
                if (introDIalougeMessage == null || introDIalougeMessage.Complete())
                {
                    introTimer++;
                    if (introIncrimenter >= 5)
                    {
                        if (introTimer > 60)
                        {
                            gameState = GameScene.MainMenu;
                            menu.LoadMainMenu();
                            NewGameReset();
                        }
                    }
                    else if (introTimer > 60)
                    {
                        introTimer = 0;
                        Vector2 msgAt = new Vector2(300, 100 + introIncrimenter * 50);
                        switch (introIncrimenter)
                        {
                        case 0:
                            introDIalougeMessage = new Message("What is that strange Object?", msgAt, -1);
                            break;

                        case 1:
                            player = new TheTransmission(new Vector2(300, 820), team: 1);
                            introDIalougeMessage = new Message("Let's investigate.", msgAt, -1);
                            break;

                        case 2:
                            introDIalougeMessage = new Message("It seems to be some sort of capsule", msgAt, -1);
                            break;

                        case 3:
                            introDIalougeMessage = new Message("Open it!", msgAt, -1);
                            break;

                        case 4:
                            for (int i = 0; i < 80; i++)
                            {
                                new Particle(player.Position, Functions.PolarVector((float)random.NextDouble() * 6f, Functions.RandomRotation()), Miasma.random.Next(2), 45);
                            }

                            introDIalougeMessage = new Message("You dare disturb my slumber!", msgAt, -1, true);
                            break;
                        }
                        introIncrimenter++;
                    }
                }
                #endregion
                break;

            case GameScene.PickUpgrade:
                #region UpgradeMode
                upgradeSceneTimer++;
                if (upgradeSceneTimer > 60)
                {
                    if (Controls.JustPushedRight())
                    {
                        upgradeSelected++;
                        if (upgradeSelected > 3)
                        {
                            upgradeSelected = 0;
                        }
                    }
                    if (Controls.JustPushedLeft())
                    {
                        upgradeSelected--;
                        if (upgradeSelected < 0)
                        {
                            upgradeSelected = 3;
                        }
                    }
                    if (Controls.JustPushedShoot() || Controls.JustPushedMenuSelect())
                    {
                        player.upgrades[stage] = upgradeOptions[upgradeSelected];
                        RemoveUpgradeFromPool(upgradeOptions[upgradeSelected].getId());
                        NextStage();
                    }
                }
                #endregion
                break;

            case GameScene.Outro:
                if (Controls.JustPushedMenuSelect())
                {
                    gameState = GameScene.MainMenu;
                    NewGameReset();
                    menu.LoadMainMenu();
                }

                if (introDIalougeMessage == null || introDIalougeMessage.Complete())
                {
                    introTimer++;

                    if (introIncrimenter >= 7)
                    {
                        if (introTimer > 60)
                        {
                            introIncrimenter = 0;
                            if (toCredits)
                            {
                                gameState = GameScene.MainMenu;
                                Sounds.PlayMusic(0);
                                menu.LoadMainMenu();
                                NewGameReset();
                            }
                            else
                            {
                                messages.Clear();
                                toCredits = true;
                            }
                        }
                    }
                    else if (introTimer > 60)
                    {
                        introTimer = 0;
                        Vector2 msgAt = new Vector2(300, 100 + introIncrimenter * 50);
                        if (toCredits)
                        {
                            switch (introIncrimenter)
                            {
                            case 0:
                                introDIalougeMessage = new Message("Miasma", msgAt, -1, true);
                                break;

                            case 2:
                                introDIalougeMessage = new Message("Programming and Art by", msgAt, -1);
                                introTimer           = 50;
                                break;

                            case 3:
                                introDIalougeMessage = new Message("Noah Linde", msgAt, -1);

                                break;

                            case 4:
                                introDIalougeMessage = new Message("Sound Design by", msgAt, -1);
                                introTimer           = 50;
                                break;

                            case 5:
                                introDIalougeMessage = new Message("Michel Linde", msgAt, -1);

                                break;

                            case 6:
                                introDIalougeMessage = new Message("Thank you for playing.", msgAt, -1, true);
                                break;
                            }
                        }
                        else
                        {
                            switch (introIncrimenter)
                            {
                            case 0:
                                introDIalougeMessage = new Message("... All of our weapons are offline", msgAt, -1);
                                playerGoHere         = new Vector2(300, 700);
                                break;

                            case 1:
                                introDIalougeMessage = new Message("Your ship is mine!", msgAt, -1, true);
                                playerGoHere         = new Vector2(300, -100);
                                introTimer           = -120;
                                break;

                            case 2:
                                introDIalougeMessage    = new Message("And so in the end", msgAt, -1);
                                cutSceneAndromeda.flyTo = new Vector2(0, 900);
                                introTimer = 50;
                                break;

                            case 3:
                                introDIalougeMessage = new Message("the Miasma flew to the edge of space.", msgAt, -1);
                                break;

                            case 4:
                                introDIalougeMessage = new Message("With the largest fuel reserve in", msgAt, -1);
                                introTimer           = 50;
                                break;

                            case 5:
                                introDIalougeMessage = new Message("the galaxy and no intention on stopping.", msgAt, -1);
                                break;

                            case 6:
                                introDIalougeMessage = new Message("Finally none shall disturb my slumber!", msgAt, -1, true);
                                break;
                            }
                        }



                        introIncrimenter++;
                    }
                }
                if ((player.Position - playerGoHere).Length() < 8)
                {
                    player.Position = playerGoHere;
                    player.Velocity = Vector2.Zero;
                    if (introIncrimenter == 2 && !toCredits)
                    {
                        for (int d = 0; d < 5; d++)
                        {
                            new Particle((leftSide + random.Next(400)) * Vector2.UnitX, Functions.PolarVector((float)random.NextDouble() * 10f, (float)Math.PI / 2 - (float)Math.PI / 8 + (float)random.NextDouble() * (float)Math.PI / 4), random.Next(2), 60);
                        }
                    }
                }
                else
                {
                    player.Velocity = Functions.PolarVector(8, Functions.ToRotation(playerGoHere - player.Position));
                }
                for (int e = 0; e < gameEntities.Count; e++)
                {
                    gameEntities[e].Physics();
                }
                for (int e = 0; e < gameEntities.Count; e++)
                {
                    gameEntities[e].MainUpdate();
                    gameEntities[e].SpecialUpdate();
                }
                for (int e = 0; e < gameEntities.Count; e++)
                {
                    gameEntities[e].UpdateHitbox();
                }
                break;
            }
            for (int p = 0; p < gameParticles.Count; p++)
            {
                gameParticles[p].ParticleUpdate();
            }
            for (int m = 0; m < messages.Count; m++)
            {
                messages[m].UpdateMessage();
            }
            base.Update(gameTime);
        }