/// <summary> /// This method will call the AllTribute Resource Access class method for getting the most popular tribute /// on the basis on number of hits /// </summary> /// <param name="tributeType">A int object which contain the tribute type for which we want to get the /// most popular tribute. by default it will be 1 ( for All Tribute)</param> /// <returns>This method will return the recently created tribute list</returns> public List<SearchTribute> GetPopularTribute(int tributeType) { AllTributeResource objTributeRes = new AllTributeResource(); return objTributeRes.GetPopularTribute(tributeType); }
/// <summary> /// This method will call the AllTribute Resource Access class method for getting the Recently created tribute /// on the basis of last created tribute /// </summary> /// <param name="tributeType">A int object which contain the tribute type for which we want to get the /// Recently created tribute. by default it will be 1 ( for All Tribute)</param> /// <returns>This method will return the recently created tribute list</returns> public List<SearchTribute> GetRecentlyCreatedTribute(int tributeType) { AllTributeResource objTributeRes = new AllTributeResource(); return objTributeRes.GetRecentlyCreatedTribute(tributeType); }
// TODO - remove public List<SearchTribute> GetAllTributeList() { AllTributeResource objTributeRes = new AllTributeResource(); return objTributeRes.GetAllTributesList(); }