public virtual void handleProjectileHit(ProjectileController projectile) { // nch, for now }
/// <summary> /// Handle projectile hit - check whether projectile can open the door. /// </summary> /// <param name="projectile"></param> public void handleProjectileHit(ProjectileController projectile) { // TODO check type of projectile open(); }
public void handleProjectileHit(ProjectileController projectile) { if (projectile.Owner == this) { return; } this.receiveDamage(1); }