public virtual void handleProjectileHit(ProjectileController projectile)
 {
     // nch, for now
 }
 /// <summary>
 /// Handle projectile hit - check whether projectile can open the door.
 /// </summary>
 /// <param name="projectile"></param>
 public void handleProjectileHit(ProjectileController projectile)
 {
     // TODO check type of projectile
     open();
 }
        public void handleProjectileHit(ProjectileController projectile)
        {
            if (projectile.Owner == this)
            {
                return;
            }

            this.receiveDamage(1);
        }