public static Mesh Build(float radius, int details) { var r = ((1f + Mathf.Sqrt(5f)) / 2); var vertices = new List <Vector3>() { new Vector3(-1, r, 0f), new Vector3(1, r, 0f), new Vector3(-1, -r, 0f), new Vector3(1, -r, 0f), new Vector3(0f, -1, r), new Vector3(0f, 1, r), new Vector3(0f, -1, -r), new Vector3(0f, 1, -r), new Vector3(r, 0f, -1), new Vector3(r, 0f, 1), new Vector3(-r, 0f, -1), new Vector3(-r, 0f, 1) }.Select((v) => v.normalized).ToList(); var indices = new List <int>() { 0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11, 11, 10, 2, 5, 11, 4, 1, 5, 9, 7, 1, 8, 10, 7, 6, 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9, 9, 8, 1, 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7 }; return(PolyhedronBuilder.Build(vertices, indices, radius, details)); }
public static Mesh Build(float radius, int details) { var vertices = new List <Vector3>() { new Vector3(1, 0, 0), new Vector3(-1, 0, 0), new Vector3(0, 1, 0), new Vector3(0, -1, 0), new Vector3(0, 0, 1), new Vector3(0, 0, -1) }; var indices = new List <int>() { 0, 2, 4, 0, 4, 3, 0, 3, 5, 0, 5, 2, 1, 2, 5, 1, 5, 3, 1, 3, 4, 1, 4, 2 }; return(PolyhedronBuilder.Build(vertices, indices, radius, details)); }