/// <summary> /// Almost exactly like ParseGoPlayer /// </summary> /// <param name="Words"></param> /// <param name="Text"></param> /// <param name="Data"></param> /// <returns></returns> protected static ChatCommandGetPlayer ParseGetPlayer(string[] Words, string Text, DataController Data) { Tuple<int, int, string> quote = null; ChatCommandGetPlayer command = null; OnlinePlayer player = null; string prefix = null; List<OnlinePlayer> list = null; int num = 0; if (Words == null || Words.Length < 2) return null; // extract quoted name if second word starts with " // this is necessary to not care about quoted text (t someone "yes yes") // but only for quoted names (t "mister x" hello!) if (Words[1].Length > 0 && Words[1][0] == QUOTECHAR) quote = Text.GetQuote(); /********* QUOTED NAME *********/ if (quote != null) { // try get exact match for quoted name player = Data.OnlinePlayers.GetItemByName(quote.Item3); if (player != null) command = new ChatCommandGetPlayer(player.ID); // no player with that name else { Data.ChatMessages.Add(ChatMessage.GetChatMessageForString( "No player with name: " + quote.Item3)); } } /********* UNQUOTED NAME *********/ else { prefix = Words[1]; list = Data.OnlinePlayers.GetItemsByNamePrefix(prefix); // extend prefix with more words // until there is only one or zero matches found // or until there is only one more word left (supposed minimal text) num = 2; while (list.Count > 1 && num < Words.Length) { prefix += DELIMITER + Words[num]; list = Data.OnlinePlayers.GetItemsByNamePrefix(prefix); num++; } if (list.Count == 1) command = new ChatCommandGetPlayer(list[0].ID); // still more than one player with max. prefix else if (list.Count > 1) { Data.ChatMessages.Add(ChatMessage.GetChatMessageForString( "More than one player with prefix: " + prefix)); } // no player with that prefix else { Data.ChatMessages.Add(ChatMessage.GetChatMessageForString( "No player with prefix: " + prefix)); } } return command; }
/// <summary> /// Almost exactly like ParseGoPlayer /// </summary> /// <param name="Words"></param> /// <param name="Text"></param> /// <param name="Data"></param> /// <returns></returns> protected static ChatCommandGetPlayer ParseGetPlayer(string[] Words, string Text, DataController Data) { Tuple <int, int, string> quote = null; ChatCommandGetPlayer command = null; OnlinePlayer player = null; string prefix = null; List <OnlinePlayer> list = null; int num = 0; if (Words == null || Words.Length < 2) { return(null); } // extract quoted name if second word starts with " // this is necessary to not care about quoted text (t someone "yes yes") // but only for quoted names (t "mister x" hello!) if (Words[1].Length > 0 && Words[1][0] == QUOTECHAR) { quote = Text.GetQuote(); } /********* QUOTED NAME *********/ if (quote != null) { // try get exact match for quoted name player = Data.OnlinePlayers.GetItemByName(quote.Item3); if (player != null) { command = new ChatCommandGetPlayer(player.ID); } // no player with that name else { Data.ChatMessages.Add(ServerString.GetServerStringForString( "No player with name: " + quote.Item3)); } } /********* UNQUOTED NAME *********/ else { prefix = Words[1]; list = Data.OnlinePlayers.GetItemsByNamePrefix(prefix); // extend prefix with more words // until there is only one or zero matches found // or until there is only one more word left (supposed minimal text) num = 2; while (list.Count > 1 && num < Words.Length) { prefix += DELIMITER + Words[num]; list = Data.OnlinePlayers.GetItemsByNamePrefix(prefix); num++; } if (list.Count == 1) { command = new ChatCommandGetPlayer(list[0].ID); } // still more than one player with max. prefix else if (list.Count > 1) { Data.ChatMessages.Add(ServerString.GetServerStringForString( "More than one player with prefix: " + prefix)); } // no player with that prefix else { Data.ChatMessages.Add(ServerString.GetServerStringForString( "No player with prefix: " + prefix)); } } return(command); }