public FightResultFighterListEntry(uint outcome = 0, FightLoot rewards = null, int id = 0, bool alive = false) { Outcome = outcome; Rewards = rewards; Id = id; Alive = alive; }
public FightResultMutantListEntry(uint outcome = 0, FightLoot rewards = null, int id = 0, bool alive = false, uint level = 0) { Outcome = outcome; Rewards = rewards; Id = id; Alive = alive; Level = level; }
public FightResultPlayerListEntry(uint outcome = 0, FightLoot rewards = null, int id = 0, bool alive = false, uint level = 0, List <FightResultAdditionalData> additional = null) { Outcome = outcome; Rewards = rewards; Id = id; Alive = alive; Level = level; Additional = additional; }
public FightResultTaxCollectorListEntry(uint outcome = 0, FightLoot rewards = null, int id = 0, bool alive = false, uint level = 0, BasicGuildInformations guildInfo = null, int experienceForGuild = 0) { Outcome = outcome; Rewards = rewards; Id = id; Alive = alive; Level = level; GuildInfo = guildInfo; ExperienceForGuild = experienceForGuild; }
public FightResultListEntry(uint outcome = 0, FightLoot rewards = null) { Outcome = outcome; Rewards = rewards; }