public FightResultFighterListEntry(uint outcome = 0, FightLoot rewards = null, int id = 0, bool alive = false)
 {
     Outcome = outcome;
     Rewards = rewards;
     Id      = id;
     Alive   = alive;
 }
Beispiel #2
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 public FightResultMutantListEntry(uint outcome = 0, FightLoot rewards = null, int id = 0, bool alive = false, uint level = 0)
 {
     Outcome = outcome;
     Rewards = rewards;
     Id      = id;
     Alive   = alive;
     Level   = level;
 }
Beispiel #3
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 public FightResultPlayerListEntry(uint outcome = 0, FightLoot rewards = null, int id = 0, bool alive = false, uint level = 0, List <FightResultAdditionalData> additional = null)
 {
     Outcome    = outcome;
     Rewards    = rewards;
     Id         = id;
     Alive      = alive;
     Level      = level;
     Additional = additional;
 }
 public FightResultTaxCollectorListEntry(uint outcome = 0, FightLoot rewards = null, int id = 0, bool alive = false, uint level = 0, BasicGuildInformations guildInfo = null, int experienceForGuild = 0)
 {
     Outcome            = outcome;
     Rewards            = rewards;
     Id                 = id;
     Alive              = alive;
     Level              = level;
     GuildInfo          = guildInfo;
     ExperienceForGuild = experienceForGuild;
 }
 public FightResultListEntry(uint outcome = 0, FightLoot rewards = null)
 {
     Outcome = outcome;
     Rewards = rewards;
 }