public CharacterMinimalGuildInformations(uint id = 0, uint level = 0, string name = "", EntityLook entityLook = null, BasicGuildInformations guild = null) { Id = id; Level = level; Name = name; EntityLook = entityLook; Guild = guild; }
public FightResultTaxCollectorListEntry(uint outcome = 0, FightLoot rewards = null, int id = 0, bool alive = false, uint level = 0, BasicGuildInformations guildInfo = null, int experienceForGuild = 0) { Outcome = outcome; Rewards = rewards; Id = id; Alive = alive; Level = level; GuildInfo = guildInfo; ExperienceForGuild = experienceForGuild; }
public FriendSpouseInformations(uint spouseAccountId = 0, uint spouseId = 0, string spouseName = "", uint spouseLevel = 0, int breed = 0, int sex = 0, EntityLook spouseEntityLook = null, BasicGuildInformations guildInfo = null, int alignmentSide = 0) { SpouseAccountId = spouseAccountId; SpouseId = spouseId; SpouseName = spouseName; SpouseLevel = spouseLevel; Breed = breed; Sex = sex; SpouseEntityLook = spouseEntityLook; GuildInfo = guildInfo; AlignmentSide = alignmentSide; }
public FriendOnlineInformations(uint accountId = 0, string accountName = "", uint playerState = 99, uint lastConnection = 0, int achievementPoints = 0, uint playerId = 0, string playerName = "", uint level = 0, int alignmentSide = 0, int breed = 0, bool sex = false, BasicGuildInformations guildInfo = null, int moodSmileyId = 0, PlayerStatus status = null) { AccountId = accountId; AccountName = accountName; PlayerState = playerState; LastConnection = lastConnection; AchievementPoints = achievementPoints; PlayerId = playerId; PlayerName = playerName; Level = level; AlignmentSide = alignmentSide; Breed = breed; Sex = sex; GuildInfo = guildInfo; MoodSmileyId = moodSmileyId; Status = status; }
public TaxCollectorGuildInformations(BasicGuildInformations guild = null) { Guild = guild; }