public GameRolePlayCharacterInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, string name = "", HumanInformations humanoidInfo = null, uint accountId = 0, ActorAlignmentInformations alignmentInfos = null) { ContextualId = contextualId; Look = look; Disposition = disposition; Name = name; HumanoidInfo = humanoidInfo; AccountId = accountId; AlignmentInfos = alignmentInfos; }
public GameFightMonsterWithAlignmentInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, uint teamId = 2, bool alive = false, GameFightMinimalStats stats = null, uint creatureGenericId = 0, uint creatureGrade = 0, ActorAlignmentInformations alignmentInfos = null) { ContextualId = contextualId; Look = look; Disposition = disposition; TeamId = teamId; Alive = alive; Stats = stats; CreatureGenericId = creatureGenericId; CreatureGrade = creatureGrade; AlignmentInfos = alignmentInfos; }
public GameFightCharacterInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, uint teamId = 2, bool alive = false, GameFightMinimalStats stats = null, string name = "", PlayerStatus status = null, uint level = 0, ActorAlignmentInformations alignmentInfos = null, int breed = 0) { ContextualId = contextualId; Look = look; Disposition = disposition; TeamId = teamId; Alive = alive; Stats = stats; Name = name; Status = status; Level = level; AlignmentInfos = alignmentInfos; Breed = breed; }