Esempio n. 1
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 public GameRolePlayCharacterInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, string name = "", HumanInformations humanoidInfo = null, uint accountId = 0, ActorAlignmentInformations alignmentInfos = null)
 {
     ContextualId   = contextualId;
     Look           = look;
     Disposition    = disposition;
     Name           = name;
     HumanoidInfo   = humanoidInfo;
     AccountId      = accountId;
     AlignmentInfos = alignmentInfos;
 }
Esempio n. 2
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 public GameFightMonsterWithAlignmentInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, uint teamId = 2, bool alive = false, GameFightMinimalStats stats = null, uint creatureGenericId = 0, uint creatureGrade = 0, ActorAlignmentInformations alignmentInfos = null)
 {
     ContextualId      = contextualId;
     Look              = look;
     Disposition       = disposition;
     TeamId            = teamId;
     Alive             = alive;
     Stats             = stats;
     CreatureGenericId = creatureGenericId;
     CreatureGrade     = creatureGrade;
     AlignmentInfos    = alignmentInfos;
 }
Esempio n. 3
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 public GameFightCharacterInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, uint teamId = 2, bool alive = false, GameFightMinimalStats stats = null, string name = "", PlayerStatus status = null, uint level = 0, ActorAlignmentInformations alignmentInfos = null, int breed = 0)
 {
     ContextualId   = contextualId;
     Look           = look;
     Disposition    = disposition;
     TeamId         = teamId;
     Alive          = alive;
     Stats          = stats;
     Name           = name;
     Status         = status;
     Level          = level;
     AlignmentInfos = alignmentInfos;
     Breed          = breed;
 }