/// <summary> /// Initialize the static AudioManager functionality. /// </summary> /// <param name="game">The game that this component will be attached to.</param> public static void Initialize(Game game) { audioManager = new AudioManager(game); game.Components.Add(audioManager); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { AudioManager.LoadSounds(); HighScoreScreen.LoadHighscores(); base.LoadContent(); }