// make the computer move private void computerMove() { const int k_WaitingSeconds = 2000; // the delay time const bool v_Expose = true; Console.WriteLine("Computer turn \ncomputer is choosing his first place to reveal"); Tuple <Tuple <byte, byte>, Tuple <byte, byte> > computerMove = m_computerPlayer.PlayComputersTurn(); // the two moves Tuple <byte, byte> firstComputerMove = computerMove.Item1; // first move add for readability Tuple <byte, byte> secondComputerMove = computerMove.Item2; // second move add for readability char sign1 = m_boardGame.CellMatrix[firstComputerMove.Item1, firstComputerMove.Item2].CellSign; // first sign char sign2 = m_boardGame.CellMatrix[secondComputerMove.Item1, secondComputerMove.Item2].CellSign; // second sign // expose and print the first choice m_boardGame.CellMatrix[firstComputerMove.Item1, firstComputerMove.Item2].IsExposed = v_Expose; System.Threading.Thread.Sleep(k_WaitingSeconds); Ex02.ConsoleUtils.Screen.Clear(); printBoard(); Console.WriteLine("Computer turn \ncomputer is choosing his second place to reveal"); // expose and print the second choice m_boardGame.CellMatrix[secondComputerMove.Item1, secondComputerMove.Item2].IsExposed = v_Expose; System.Threading.Thread.Sleep(k_WaitingSeconds); Ex02.ConsoleUtils.Screen.Clear(); printBoard(); System.Threading.Thread.Sleep(k_WaitingSeconds); if (sign1 != sign2) // if the computer didnt found a pair { Console.WriteLine("computer had his turn"); System.Threading.Thread.Sleep(k_WaitingSeconds); m_boardGame.CellMatrix[firstComputerMove.Item1, firstComputerMove.Item2].IsExposed = !v_Expose; m_boardGame.CellMatrix[secondComputerMove.Item1, secondComputerMove.Item2].IsExposed = !v_Expose; Ex02.ConsoleUtils.Screen.Clear(); printBoard(); m_player1.MyTurn = !m_player1.MyTurn; // make the next turn will be the player turn } else // if the computer found a pair { Console.WriteLine("computer has found a pair and gets a point"); m_computerPlayer.AddPointToScore(); m_boardGame.PairFound(); System.Threading.Thread.Sleep(k_WaitingSeconds); // we use sleep function here to make it more reality for the user } }