public int OnOSDUpdate(BluRayAPI.OSDTexture osdInfo) { // Copy the passed textures _osdRenderer.DrawItem(osdInfo); // Override default behavior to force rendering also for still images (EVR doesn't provide new frames) _textureInvalid = true; if (!_evrDone) { RenderFrame(); _evrDone = false; } return(0); }
public int OnOSDUpdate(BluRayAPI.OSDTexture osdInfo) { _osdRenderer.DrawItem(osdInfo); return(0); }