protected GameLevelRenderer( IEnumerable <AreaRenderer> backgroundRenderers, IEnumerable <CellRenderer> groundRenderers, IEnumerable <CellRenderer> wallRenderers, GameLevelRenderSettings settings) { BackgroundRenderers = ToDisposableCollection(backgroundRenderers); GroundRenderers = ToDisposableCollection(groundRenderers); WallRenderers = ToDisposableCollection(wallRenderers); Settings = settings; }
public Fake3DGameLevelRenderer(IEnumerable <AreaRenderer> backgroundRenderers, IEnumerable <CellRenderer> groundRenderers, IEnumerable <CellRenderer> wallRenderers, GameLevelRenderSettings settings) : base(backgroundRenderers, groundRenderers, wallRenderers, settings) { }