internal static void OnInitialize() { GraphUtility.Initialize(); EditorSceneManager.newSceneCreated += onNewSceneCreated; EditorSceneManager.sceneClosing += onSceneClosing; EditorSceneManager.sceneSaving += onSceneSaving; EditorSceneManager.sceneSaved += onSceneSaved; EditorSceneManager.sceneOpening += onSceneOpening; EditorSceneManager.sceneOpened += onSceneOpened; }