Example #1
0
 internal static void OnInitialize()
 {
     GraphUtility.Initialize();
     EditorSceneManager.newSceneCreated += onNewSceneCreated;
     EditorSceneManager.sceneClosing    += onSceneClosing;
     EditorSceneManager.sceneSaving     += onSceneSaving;
     EditorSceneManager.sceneSaved      += onSceneSaved;
     EditorSceneManager.sceneOpening    += onSceneOpening;
     EditorSceneManager.sceneOpened     += onSceneOpened;
 }