internal void OnCopySettings(object data) { AirConditionerAdjustable comp = ((UnityEngine.GameObject)data).GetComponent <AirConditionerAdjustable>(); if (comp != null) { this.coolingDelta = comp.coolingDelta; } }
private static void OnCopySettings(AirConditionerAdjustable comp, object data) { comp.OnCopySettings(data); }