internal void OnCopySettings(object data)
        {
            AirConditionerAdjustable comp = ((UnityEngine.GameObject)data).GetComponent <AirConditionerAdjustable>();

            if (comp != null)
            {
                this.coolingDelta = comp.coolingDelta;
            }
        }
 private static void OnCopySettings(AirConditionerAdjustable comp, object data)
 {
     comp.OnCopySettings(data);
 }