public Zombie(int x, int y, IBot bot) { this.bot = bot; this.x = x; this.y = y; pathFinding = new PathFinding(); updateTimer = new System.Timers.Timer(); updateTimer.Elapsed += delegate { Tick(); }; playerTickStopwatch.Start(); updateTimer.Start(); }
public Zombie(int x, int y, IBot bot) { this.bot = bot; this.x = x; this.y = y; pathFinding = new PathFinding(); updateTimer = new System.Timers.Timer(); updateTimer.Elapsed += delegate { Tick(); }; playerTickStopwatch.Start(); updateTimer.Start(); }
public void Tick() { long elapsed = playerTickStopwatch.ElapsedMilliseconds; if (elapsed >= msPerTick) { playerTickStopwatch.Restart(); ticksToNextSearch--; if (ticksToNextSearch <= 0) { //Find a target IPlayer target = GetNearestPlayer(searchRange); if (target != null) { this.target = target; } ticksToNextSearch = 5; } //Generate path ticksBetweenNewPath--; if (ticksBetweenNewPath <= 0 || currentPath == null || currentPath.Count <= 0) { if (target != null && !(x == target.BlockX && y == target.BlockY)) { pathFinding = new PathFinding(); int xx = target.BlockX; int yy = target.BlockY; DateTime first = DateTime.Now; currentPath = pathFinding.FindPath(x, y, xx, yy, new List <Zombie>(Zombies.zombies), bot); DateTime second = DateTime.Now; Console.WriteLine("Pahtfinding took " + (second - first).TotalMilliseconds); ticksBetweenNewPath = 1; } else { ticksBetweenNewPath = 2; } } //Walk with path if (currentPath != null && currentPath.Count > 0) { Node next = currentPath.Pop(); x = next.x; y = next.y; BlockPos pos = new BlockPos(0, x, y); while (tailDic.ContainsKey(pos) && currentPath.Count > 0) { next = currentPath.Pop(); x = next.x; y = next.y; pos = new BlockPos(0, x, y); } if (tailDic.ContainsKey(pos)) { return; } pos = new BlockPos(0, x, y); // tail-free block we are moving to IBlock toReplace = bot.Room.getBlock(0, pos.X, pos.Y); tailDic.Add(pos, toReplace); tail.Enqueue(new BlockWithPos(pos.X, pos.Y, toReplace)); bot.Room.setBlock(pos.X, pos.Y, new NormalBlock(196, 0)); //As we move, remove the last block of the tail if (tail.Count > 6) { BlockWithPos toRemove = tail.Dequeue(); BlockPos toRemovePos = new BlockPos(0, toRemove.X, toRemove.Y); if (toRemove.Block != null) { bot.Room.setBlock(toRemove.X, toRemove.Y, toRemove.Block); } if (tailDic.ContainsKey(toRemovePos)) { tailDic.Remove(toRemovePos); } } if (target != null && !target.IsGod && target.BlockX == x && target.BlockY == y) { KillPlayer(target); target = null; } } } else if (elapsed > 2) { Thread.Sleep((int)(msPerTick - elapsed) - 1); } }
public void Tick() { long elapsed = playerTickStopwatch.ElapsedMilliseconds; if (elapsed >= msPerTick) { playerTickStopwatch.Restart(); ticksToNextSearch--; if (ticksToNextSearch <= 0) { //Find a target IPlayer target = GetNearestPlayer(searchRange); if (target != null) { this.target = target; } ticksToNextSearch = 5; } //Generate path ticksBetweenNewPath--; if (ticksBetweenNewPath <= 0 || currentPath == null || currentPath.Count <= 0) { if (target != null && !(x == target.BlockX && y == target.BlockY)) { pathFinding = new PathFinding(); int xx = target.BlockX; int yy = target.BlockY; DateTime first = DateTime.Now; currentPath = pathFinding.FindPath(x, y, xx, yy, new List<Zombie>(Zombies.zombies), bot); DateTime second = DateTime.Now; Console.WriteLine("Pahtfinding took " + (second - first).TotalMilliseconds); ticksBetweenNewPath = 1; } else ticksBetweenNewPath = 2; } //Walk with path if (currentPath != null && currentPath.Count > 0) { Node next = currentPath.Pop(); x = next.x; y = next.y; BlockPos pos = new BlockPos(0, x, y); while (tailDic.ContainsKey(pos) && currentPath.Count > 0) { next = currentPath.Pop(); x = next.x; y = next.y; pos = new BlockPos(0, x, y); } if (tailDic.ContainsKey(pos)) return; pos = new BlockPos(0, x, y); // tail-free block we are moving to IBlock toReplace = bot.Room.getBlock(0, pos.X, pos.Y); tailDic.Add(pos, toReplace); tail.Enqueue(new BlockWithPos(pos.X, pos.Y, toReplace)); bot.Room.setBlock(pos.X, pos.Y, new NormalBlock(196, 0)); //As we move, remove the last block of the tail if (tail.Count > 6) { BlockWithPos toRemove = tail.Dequeue(); BlockPos toRemovePos = new BlockPos(0, toRemove.X, toRemove.Y); if (toRemove.Block != null) { bot.Room.setBlock(toRemove.X, toRemove.Y, toRemove.Block); } if (tailDic.ContainsKey(toRemovePos)) tailDic.Remove(toRemovePos); } if (target != null && !target.IsGod && target.BlockX == x && target.BlockY == y) { KillPlayer(target); target = null; } } } else if (elapsed > 2) Thread.Sleep((int)(msPerTick - elapsed) - 1); }