Exemple #1
0
        public Zombie(int x, int y, IBot bot)
        {
            this.bot    = bot;
            this.x      = x;
            this.y      = y;
            pathFinding = new PathFinding();

            updateTimer          = new System.Timers.Timer();
            updateTimer.Elapsed += delegate { Tick(); };
            playerTickStopwatch.Start();
            updateTimer.Start();
        }
Exemple #2
0
        public Zombie(int x, int y, IBot bot)
        {
            this.bot = bot;
            this.x = x;
            this.y = y;
            pathFinding = new PathFinding();

            updateTimer = new System.Timers.Timer();
            updateTimer.Elapsed += delegate { Tick(); };
            playerTickStopwatch.Start();
            updateTimer.Start();
        }
Exemple #3
0
        public void Tick()
        {
            long elapsed = playerTickStopwatch.ElapsedMilliseconds;

            if (elapsed >= msPerTick)
            {
                playerTickStopwatch.Restart();
                ticksToNextSearch--;
                if (ticksToNextSearch <= 0)
                {
                    //Find a target
                    IPlayer target = GetNearestPlayer(searchRange);
                    if (target != null)
                    {
                        this.target = target;
                    }
                    ticksToNextSearch = 5;
                }

                //Generate path
                ticksBetweenNewPath--;
                if (ticksBetweenNewPath <= 0 || currentPath == null || currentPath.Count <= 0)
                {
                    if (target != null && !(x == target.BlockX && y == target.BlockY))
                    {
                        pathFinding = new PathFinding();
                        int      xx    = target.BlockX;
                        int      yy    = target.BlockY;
                        DateTime first = DateTime.Now;
                        currentPath = pathFinding.FindPath(x, y, xx, yy, new List <Zombie>(Zombies.zombies), bot);
                        DateTime second = DateTime.Now;
                        Console.WriteLine("Pahtfinding took " + (second - first).TotalMilliseconds);
                        ticksBetweenNewPath = 1;
                    }
                    else
                    {
                        ticksBetweenNewPath = 2;
                    }
                }

                //Walk with path
                if (currentPath != null && currentPath.Count > 0)
                {
                    Node next = currentPath.Pop();
                    x = next.x;
                    y = next.y;
                    BlockPos pos = new BlockPos(0, x, y);

                    while (tailDic.ContainsKey(pos) && currentPath.Count > 0)
                    {
                        next = currentPath.Pop();
                        x    = next.x;
                        y    = next.y;
                        pos  = new BlockPos(0, x, y);
                    }

                    if (tailDic.ContainsKey(pos))
                    {
                        return;
                    }


                    pos = new BlockPos(0, x, y);                     // tail-free block we are moving to
                    IBlock toReplace = bot.Room.getBlock(0, pos.X, pos.Y);
                    tailDic.Add(pos, toReplace);
                    tail.Enqueue(new BlockWithPos(pos.X, pos.Y, toReplace));

                    bot.Room.setBlock(pos.X, pos.Y, new NormalBlock(196, 0));

                    //As we move, remove the last block of the tail
                    if (tail.Count > 6)
                    {
                        BlockWithPos toRemove    = tail.Dequeue();
                        BlockPos     toRemovePos = new BlockPos(0, toRemove.X, toRemove.Y);

                        if (toRemove.Block != null)
                        {
                            bot.Room.setBlock(toRemove.X, toRemove.Y, toRemove.Block);
                        }

                        if (tailDic.ContainsKey(toRemovePos))
                        {
                            tailDic.Remove(toRemovePos);
                        }
                    }

                    if (target != null && !target.IsGod && target.BlockX == x && target.BlockY == y)
                    {
                        KillPlayer(target);
                        target = null;
                    }
                }
            }
            else if (elapsed > 2)
            {
                Thread.Sleep((int)(msPerTick - elapsed) - 1);
            }
        }
Exemple #4
0
        public void Tick()
        {
            long elapsed = playerTickStopwatch.ElapsedMilliseconds;
            if (elapsed >= msPerTick)
            {
                playerTickStopwatch.Restart();
                ticksToNextSearch--;
                if (ticksToNextSearch <= 0)
                {
                    //Find a target
                    IPlayer target = GetNearestPlayer(searchRange);
                    if (target != null)
                    {
                        this.target = target;
                    }
                    ticksToNextSearch = 5;
                }

                //Generate path
                ticksBetweenNewPath--;
                if (ticksBetweenNewPath <= 0 || currentPath == null || currentPath.Count <= 0)
                {
                    if (target != null && !(x == target.BlockX && y == target.BlockY))
                    {
                        pathFinding = new PathFinding();
                        int xx = target.BlockX;
                        int yy = target.BlockY;
                        DateTime first = DateTime.Now;
                        currentPath = pathFinding.FindPath(x, y, xx, yy, new List<Zombie>(Zombies.zombies), bot);
                        DateTime second = DateTime.Now;
                        Console.WriteLine("Pahtfinding took " + (second - first).TotalMilliseconds);
                        ticksBetweenNewPath = 1;
                    }
                    else
                        ticksBetweenNewPath = 2;
                }

                //Walk with path
                if (currentPath != null && currentPath.Count > 0)
                {
                    Node next = currentPath.Pop();
                    x = next.x;
                    y = next.y;
                    BlockPos pos = new BlockPos(0, x, y);

                    while (tailDic.ContainsKey(pos) && currentPath.Count > 0)
                    {
                        next = currentPath.Pop();
                        x = next.x;
                        y = next.y;
                        pos = new BlockPos(0, x, y);
                    }

                    if (tailDic.ContainsKey(pos))
                        return;

                    pos = new BlockPos(0, x, y); // tail-free block we are moving to
                    IBlock toReplace = bot.Room.getBlock(0, pos.X, pos.Y);
                    tailDic.Add(pos, toReplace);
                    tail.Enqueue(new BlockWithPos(pos.X, pos.Y, toReplace));

                    bot.Room.setBlock(pos.X, pos.Y, new NormalBlock(196, 0));

                    //As we move, remove the last block of the tail
                    if (tail.Count > 6)
                    {
                        BlockWithPos toRemove = tail.Dequeue();
                        BlockPos toRemovePos = new BlockPos(0, toRemove.X, toRemove.Y);

                        if (toRemove.Block != null)
                        {
                            bot.Room.setBlock(toRemove.X, toRemove.Y, toRemove.Block);
                        }

                        if (tailDic.ContainsKey(toRemovePos))
                            tailDic.Remove(toRemovePos);
                    }

                    if (target != null && !target.IsGod && target.BlockX == x && target.BlockY == y)
                    {
                        KillPlayer(target);
                        target = null;
                    }
                }
            }
            else if (elapsed > 2)
                Thread.Sleep((int)(msPerTick - elapsed) - 1);
        }