public UIWindowCloseButton( Vector2 position, float scale = 1.0f ) : base(new Vector2(), position) { Texture2D texture = Res.Get<Texture2D>( "images_gui_panels" ); mySprite = new Sprite( texture, scale ) { SubrectOffset = new Vector2( 32, 0 ), SubrectSize = new Vector2( 16, 16 ) }; SetSize( 16.0f * scale, 16.0f * scale ); CanResize = false; }
public UISprite( Sprite sprite, Vector2 position ) : base(sprite.Size, position) { mySprite = sprite; }
public UISprite( Sprite sprite ) : this(sprite, new Vector2()) { }