public UIWindowCloseButton( Vector2 position, float scale = 1.0f )
            : base(new Vector2(), position)
        {
            Texture2D texture = Res.Get<Texture2D>( "images_gui_panels" );
            mySprite = new Sprite( texture, scale )
            {
                SubrectOffset = new Vector2( 32, 0 ),
                SubrectSize = new Vector2( 16, 16 )
            };

            SetSize( 16.0f * scale, 16.0f * scale );

            CanResize = false;
        }
Exemple #2
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 public UISprite( Sprite sprite, Vector2 position )
     : base(sprite.Size, position)
 {
     mySprite = sprite;
 }
Exemple #3
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 public UISprite( Sprite sprite )
     : this(sprite, new Vector2())
 {
 }