コード例 #1
0
        public static List <ParallaxLayer> buildForeground(Dictionary <string, object> foregroundSource, string foregroundName)
        {
            List <ParallaxLayer> outLayers = new List <ParallaxLayer>();

            if (!foregroundSource.ContainsKey("Format") || !foregroundSource.ContainsKey("Layers"))
            {
                Logger.log("Incomplete foreground definition!  Foreground file " + foregroundName + ".json was missing the " + (!foregroundSource.ContainsKey("Format") ? "Format" : "Layers") + " field.", StardewModdingAPI.LogLevel.Error);
                return(outLayers);
            }
            float formatVersion;

            try
            {
                formatVersion = Convert.ToSingle(foregroundSource["Format"]);
            }
            catch (FormatException)
            {
                Logger.log("Format version not given an acceptable value!  Format should be written as a version number, but was instead " + foregroundSource["Format"], StardewModdingAPI.LogLevel.Error);
                return(outLayers);
            }
            Newtonsoft.Json.Linq.JArray layerDefs;
            try
            {
                layerDefs = (Newtonsoft.Json.Linq.JArray)foregroundSource["Layers"];
                //Logger.log(layerDefs[0].GetType().ToString());
            }
            catch (InvalidCastException)
            {
                Logger.log("There was a problem interpreting the Layers field of " + foregroundName + ".json!  Please check for bracket mismatch, or try running it through a json validator.", StardewModdingAPI.LogLevel.Error);
                return(outLayers);
            }
            foreach (Newtonsoft.Json.Linq.JObject layerDef in layerDefs)
            {
                if (!layerDef.ContainsKey("Image") || !layerDef.ContainsKey("Depth"))
                {
                    Logger.log("Layer in " + foregroundName + " is missing a vital field!  Could not find " + (!layerDef.ContainsKey("Image") ? "Image" : "Depth") + ".", StardewModdingAPI.LogLevel.Error);
                    return(outLayers);
                }
                int fillStyle = ParallaxLayer.None;
                if (layerDef.ContainsKey("Fill Style"))
                {
                    switch (layerDef["Fill Style"].ToString().ToLower())
                    {
                    case "tile":
                        fillStyle = ParallaxLayer.Tile;
                        break;

                    case "stretch":
                        fillStyle = ParallaxLayer.Stretch;
                        break;

                    case "fill":
                        fillStyle = ParallaxLayer.Fill;
                        break;

                    case "fit":
                        fillStyle = ParallaxLayer.Fit;
                        break;
                    }
                }

                string imageSource = Util.StringUtilities.getSeasonalName(layerDef["Image"].ToString().Split('.')[0]);
                float  depth       = Convert.ToSingle(layerDef["Depth"]);
                int    scale       = 2;
                if (layerDef.ContainsKey("Scale"))
                {
                    scale = Convert.ToInt32(layerDef["Scale"]);
                }

                ParallaxLayer layer = new ParallaxLayer((Texture2D)Loader.load <Texture2D>("Parallax/" + imageSource, "Content/Parallax/" + imageSource + ".png"), depth, false, 0);

                layer.zoomScale = scale;
                layer.fillMode  = fillStyle;
                outLayers.Add(layer);
            }
            return(outLayers);
        }
コード例 #2
0
        public static List <ParallaxLayer> buildBackground(Dictionary <string, object> backgroundSource, string backgroundName)
        {
            Logger.log("Building background...");
            List <ParallaxLayer> outLayers = new List <ParallaxLayer>();
            bool useHorizon = false;
            int  horizon    = 0;

            if (Game1.currentLocation.map.Properties.ContainsKey("Horizon"))
            {
                try
                {
                    horizon    = Convert.ToInt32(Game1.currentLocation.map.Properties["Horizon"].ToString());
                    useHorizon = true;
                }
                catch (FormatException)
                {
                    Logger.log("Horizon does not seem to be an integer value.  Please ensure that the Horizon property in " + Game1.currentLocation.name + " is a whole number with no decimal places.", LogLevel.Error);
                    horizon    = 0;
                    useHorizon = false;
                }
            }
            Logger.log("Horizon set to " + horizon);
            if (!backgroundSource.ContainsKey("Format") || !backgroundSource.ContainsKey("Layers"))
            {
                Logger.log("Incomplete background definition!  Background file " + backgroundName + ".json was missing the " + (!backgroundSource.ContainsKey("Format") ? "Format" : "Layers") + " field.", StardewModdingAPI.LogLevel.Error);
                return(outLayers);
            }
            Logger.log("Background had both Format and Layers...");
            float formatVersion;

            try
            {
                formatVersion = Convert.ToSingle(backgroundSource["Format"]);
            }
            catch (FormatException)
            {
                Logger.log("Format version not given an acceptable value!  Format should be written as a version number, but was instead " + backgroundSource["Format"], StardewModdingAPI.LogLevel.Error);
                return(outLayers);
            }
            Logger.log("Background had valid format: " + formatVersion);
            Newtonsoft.Json.Linq.JArray layerDefs;
            try
            {
                layerDefs = (Newtonsoft.Json.Linq.JArray)backgroundSource["Layers"];
                //Logger.log(layerDefs[0].GetType().ToString());
            }
            catch (InvalidCastException)
            {
                Logger.log("There was a problem interpreting the Layers field of " + backgroundName + ".json!  Please check for bracket mismatch, or try running it through a json validator.", StardewModdingAPI.LogLevel.Error);
                return(outLayers);
            }
            Logger.log("Found " + layerDefs.Count + " children within Layers");
            foreach (Newtonsoft.Json.Linq.JObject layerDef in layerDefs)
            {
                Logger.log("Creating layer...");
                if (!layerDef.ContainsKey("Image") || !layerDef.ContainsKey("Depth"))
                {
                    Logger.log("Layer in " + backgroundName + " is missing a vital field!  Could not find " + (!layerDef.ContainsKey("Image") ? "Image" : "Depth") + ".", StardewModdingAPI.LogLevel.Error);
                    return(outLayers);
                }
                int fillStyle = ParallaxLayer.None;
                if (layerDef.ContainsKey("Fill Style"))
                {
                    switch (layerDef["Fill Style"].ToString().ToLower())
                    {
                    case "tile":
                        fillStyle = ParallaxLayer.Tile;
                        break;

                    case "stretch":
                        fillStyle = ParallaxLayer.Stretch;
                        break;

                    case "fill":
                        fillStyle = ParallaxLayer.Fill;
                        break;

                    case "fit":
                        fillStyle = ParallaxLayer.Fit;
                        break;
                    }
                }

                string imageSource = Util.StringUtilities.getSeasonalName(layerDef["Image"].ToString().Split('.')[0]);

                float depth = Convert.ToSingle(layerDef["Depth"]);
                int   scale = 2;
                if (layerDef.ContainsKey("Scale"))
                {
                    scale = Convert.ToInt32(layerDef["Scale"]);
                }

                ParallaxLayer layer = new ParallaxLayer((Texture2D)Loader.load <Texture2D>("Parallax/" + imageSource, "Content/Parallax/" + imageSource + ".png"), depth, useHorizon, horizon);

                layer.zoomScale = scale;
                layer.fillMode  = fillStyle;

                Logger.log("Created layer with image " + imageSource + ", depth " + depth + ", fill style " + fillStyle + ", " + (useHorizon ? "horizon " + horizon : "") + ", scale " + scale);

                if (layerDef.ContainsKey("Particles"))
                {
                    foreach (Newtonsoft.Json.Linq.JObject particleSystemDef in (Newtonsoft.Json.Linq.JArray)layerDef["Particles"])
                    {
                        Vector2 particlePosition = new Vector2(Convert.ToInt32(particleSystemDef["Position"]["X"]) * scale, Convert.ToInt32(particleSystemDef["Position"]["Y"]) * scale);
                        //ParticleSystem particleSystem = new ParticleSystem(Game1.mouseCursors, new Microsoft.Xna.Framework.Rectangle(32, 0, 10, 10), particlePosition, 8, 0.1f, 5f, 1, 24000, 0, 0, -0.05f, 0.55f,
                        //    new Dictionary<int, float>
                        //    {
                        //        {ParticleSystem.Out, 0 },
                        //        {ParticleSystem.North, 0 },
                        //        {ParticleSystem.East, 0 },
                        //        {ParticleSystem.Up, 0 },
                        //        {ParticleSystem.Right, 0 }
                        //    },
                        //    new Dictionary<int, float>
                        //    {
                        //        {ParticleSystem.Out, 0 },
                        //        {ParticleSystem.North, 0 },
                        //        {ParticleSystem.East, 0 },
                        //        {ParticleSystem.Up, 0 },
                        //        {ParticleSystem.Right, 0 }
                        //    }
                        //);
                        ParticleSystem particleSystem = new ParticleSystem(particleSystemDef["Particle"].ToString());
                        particleSystem.tileLocation = particlePosition;
                        layer.particleSystems.Add(particleSystem);
                    }
                }

                outLayers.Add(layer);
            }
            return(outLayers);
        }