public void RenderApplication(DoomApplication app) { //var watch = System.Diagnostics.Stopwatch.StartNew(); if (app.State == ApplicationState.Opening) { openingSequence.Render(app.Opening); } else if (app.State == ApplicationState.DemoPlayback) { RenderGame(app.DemoPlayback.Game); } else if (app.State == ApplicationState.Game) { RenderGame(app.Game); } //Console.WriteLine("RenderApplication 1st part: {0} s", (float)(watch.ElapsedMilliseconds) / 1000); //watch.Restart(); if (!app.Menu.Active) { if (app.State == ApplicationState.Game && app.Game.State == GameState.Level && app.Game.Paused) { var scale = screen.Width / 320; screen.DrawPatch( pause, (screen.Width - scale * pause.Width) / 2, 4 * scale, scale); } } //Console.WriteLine("RenderApplication 2nd part: {0} s", (float)(watch.ElapsedMilliseconds) / 1000); //watch.Restart(); }
public void RenderApplication(DoomApplication app) { if (app.State == ApplicationState.Opening) { openingSequence.Render(app.Opening); } else if (app.State == ApplicationState.DemoPlayback) { RenderGame(app.DemoPlayback.Game); } else if (app.State == ApplicationState.Game) { RenderGame(app.Game); } if (!app.Menu.Active) { if (app.State == ApplicationState.Game && app.Game.State == GameState.Level && app.Game.Paused) { var scale = screen.Width / 320; screen.DrawPatch( pause, (screen.Width - scale * pause.Width) / 2, 4 * scale, scale); } } }
public void Render(OpeningSequence sequence) { var scale = screen.Width / 320; switch (sequence.State) { case OpeningSequenceState.Title: screen.DrawPatch(cache["TITLEPIC"], 0, 0, scale); break; case OpeningSequenceState.Demo: parent.RenderGame(sequence.DemoGame); break; case OpeningSequenceState.Credit: screen.DrawPatch(cache["CREDIT"], 0, 0, scale); break; } }
public void Render(OpeningSequence sequence) { //var watch = System.Diagnostics.Stopwatch.StartNew(); var scale = screen.Width / 320; switch (sequence.State) { case OpeningSequenceState.Title: screen.DrawPatch(cache["TITLEPIC"], 0, 0, scale); break; case OpeningSequenceState.Demo: parent.RenderGame(sequence.DemoGame); break; case OpeningSequenceState.Credit: screen.DrawPatch(cache["CREDIT"], 0, 0, scale); break; } //Console.WriteLine($"OpeningSequence.Render {sequence.State} ms {watch.ElapsedMilliseconds}"); }
private void DrawMenuPatch(string name, int x, int y) { Patch patch; if (!patches.TryGetValue(name, out patch)) { Console.WriteLine("Patch loaded: " + name); patch = Patch.FromWad(name, wad); patches.Add(name, patch); } var scale = screen.Width / 320; screen.DrawPatch(patch, scale * x, scale * y, scale); }
public void Render(OpeningSequence sequence) { var scale = screen.Width / 320; switch (sequence.State) { case OpeningSequenceState.Title: screen.FillRect(0, 0, screen.Width, screen.Height, 0); //* fix render title background //screen.DrawRaw(cache["TITLE"].Columns[0][0].Data, scale); break; case OpeningSequenceState.Demo: parent.RenderGame(sequence.DemoGame); break; case OpeningSequenceState.Credit: screen.DrawPatch(cache["CREDIT"], 0, 0, scale); break; } }
private void DrawPatch(string name, int x, int y) { var scale = screen.Width / 320; screen.DrawPatch(cache[name], scale * x, scale * y, scale); }
public void Render(OpeningSequence sequence) { var scale = screen.Width / 320; screen.DrawPatch(titlePic, 0, 0, scale); }
private void DrawPatch(Patch patch, int x, int y) { screen.DrawPatch(patch, scale * x, scale * y, scale); }