コード例 #1
0
        /// <summary>
        /// 返回对于指定建筑,在标准状态下,需要多少对应资质以达到 50% / 100% 工作效率
        /// </summary>
        /// <param name="partId"></param>
        /// <param name="placeId"></param>
        /// <param name="buildingIndex"></param>
        /// <param name="withAdjacentBedrooms"></param>
        /// <param name="getStandardAttrValue">是否返回标准化的能力值</param>
        /// <returns></returns>
        public static int[] GetRequiredAttributeValues(int partId, int placeId, int buildingIndex,
                                                       bool withAdjacentBedrooms = true, bool getStandardAttrValue = false)
        {
            int[] building       = DateFile.instance.homeBuildingsDate[partId][placeId][buildingIndex];
            int   baseBuildingId = building[0];
            int   requiredAttrId = int.Parse(DateFile.instance.basehomePlaceDate[baseBuildingId][33]);

            if (requiredAttrId == 0)
            {
                return new int[] { 0, 0 }
            }
            ;

            int mood        = HumanResource.STANDARD_MOOD;
            int scaledFavor = Original.GetScaledFavor(HumanResource.STANDARD_FAVOR_LEVEL);

            scaledFavor = Original.AdjustScaledFavorWithMood(scaledFavor, mood);

            int workDifficulty = Original.GetWorkDifficulty(partId, placeId, buildingIndex);

            int adjacentAttrBonus = withAdjacentBedrooms ?
                                    Original.GetAdjacentAttrBonus(partId, placeId, buildingIndex, requiredAttrId) : 0;

            int requiredHalfAttrValue = Mathf.Max(workDifficulty * 100 / Mathf.Max(scaledFavor, 0) - adjacentAttrBonus, 0);
            int requiredFullAttrValue = Mathf.Max(workDifficulty * 200 / Mathf.Max(scaledFavor, 0) - adjacentAttrBonus, 0);

            if (!getStandardAttrValue)
            {
                requiredHalfAttrValue = Original.FromStandardAttrValue(requiredAttrId, requiredHalfAttrValue);

                requiredFullAttrValue = Original.FromStandardAttrValue(requiredAttrId, requiredFullAttrValue);
            }

            return(new int[] { requiredHalfAttrValue, requiredFullAttrValue });
        }
コード例 #2
0
        /// <summary>
        /// 计算心情和好感相对标准状态的工作效率差值(差值大的优先休息)
        /// 注意,此处只关心心情和好感,不关心资质
        /// 返回值小于 0 时,说明工作效率已经超过标准状态
        /// </summary>
        /// <param name="actorId"></param>
        /// <returns></returns>
        private static int GetLackedMoodAndFavor(int actorId)
        {
            int currMood        = int.Parse(DateFile.instance.GetActorDate(actorId, 4, addValue: false));
            int currFavorLevel  = DateFile.instance.GetActorFavor(false, DateFile.instance.MianActorID(), actorId, getLevel: true);
            int currScaledFavor = Original.GetScaledFavor(currFavorLevel);

            currScaledFavor = Original.AdjustScaledFavorWithMood(currScaledFavor, currMood);

            int standardMood        = STANDARD_MOOD;
            int standardScaledFavor = Original.GetScaledFavor(STANDARD_FAVOR_LEVEL);

            standardScaledFavor = Original.AdjustScaledFavorWithMood(standardScaledFavor, standardMood);

            return(standardScaledFavor - currScaledFavor);
        }
コード例 #3
0
ファイル: HumanResource.cs プロジェクト: zzBruce/Taiwu_mods
        /// <summary>
        /// 计算指定地区的工作人员统计信息
        /// </summary>
        /// <param name="partId"></param>
        /// <param name="placeId"></param>
        /// <returns></returns>
        public static WorkerStats GetWorkerStats(int partId, int placeId)
        {
            int        mainActorId = DateFile.instance.MianActorID();
            List <int> workerIds   = Original.GetWorkerIds(partId, placeId);
            var        stats       = new WorkerStats();

            foreach (int workerId in workerIds)
            {
                stats.avgHealthInjury      += 1f - TaiwuCommon.GetInjuryRate(workerId);
                stats.avgHealthCirculating += 1f - TaiwuCommon.GetCirculatingBlockingRate(workerId);
                stats.avgHealthPoison      += 1f - TaiwuCommon.GetPoisoningRate(workerId);
                stats.avgHealthLifespan    += 1f - TaiwuCommon.GetLifespanDamageRate(workerId);

                int mood        = int.Parse(DateFile.instance.GetActorDate(workerId, 4, false));
                int favor       = DateFile.instance.GetActorFavor(false, mainActorId, workerId);
                int favorLevel  = DateFile.instance.GetActorFavor(false, mainActorId, workerId, getLevel: true);
                int scaledFavor = Original.GetScaledFavor(favorLevel);
                scaledFavor              = Original.AdjustScaledFavorWithMood(scaledFavor, mood);
                stats.avgMood           += mood;
                stats.avgFriendliness   += favor;
                stats.avgWorkMotivation += Mathf.Max(scaledFavor, 0) / 100f;
            }

            if (workerIds.Count > 0)
            {
                stats.nWorkers              = workerIds.Count;
                stats.avgHealthInjury      /= workerIds.Count;
                stats.avgHealthCirculating /= workerIds.Count;
                stats.avgHealthPoison      /= workerIds.Count;
                stats.avgHealthLifespan    /= workerIds.Count;
                stats.avgCompositeHealth    = (stats.avgHealthInjury + stats.avgHealthCirculating + stats.avgHealthPoison + stats.avgHealthLifespan) / 4;
                stats.avgMood           /= workerIds.Count;
                stats.avgFriendliness   /= workerIds.Count;
                stats.avgWorkMotivation /= workerIds.Count;
            }
            return(stats);
        }
コード例 #4
0
        /// <summary>
        /// 获取指定人物在指定建筑内的工作效率
        /// 大部分照抄 HomeSystem::GetBuildingLevelPct 方法
        /// </summary>
        /// <param name="partId"></param>
        /// <param name="placeId"></param>
        /// <param name="buildingIndex"></param>
        /// <param name="actorId"></param>
        /// <param name="withAdjacentBedrooms"></param>
        /// <returns></returns>
        public static int GetWorkEffectiveness(int partId, int placeId, int buildingIndex, int actorId, bool withAdjacentBedrooms = true)
        {
            int[] building       = DateFile.instance.homeBuildingsDate[partId][placeId][buildingIndex];
            int   baseBuildingId = building[0];
            int   requiredAttrId = int.Parse(DateFile.instance.basehomePlaceDate[baseBuildingId][33]);
            int   mood           = int.Parse(DateFile.instance.GetActorDate(actorId, 4, addValue: false));
            int   favorLevel     = DateFile.instance.GetActorFavor(false, DateFile.instance.MianActorID(), actorId, getLevel: true);
            int   scaledFavor    = Original.GetScaledFavor(favorLevel);

            scaledFavor = Original.AdjustScaledFavorWithMood(scaledFavor, mood);

            int attrValue = (requiredAttrId > 0) ? int.Parse(DateFile.instance.GetActorDate(actorId, requiredAttrId)) : 0;

            attrValue = Original.ToStandardAttrValue(requiredAttrId, attrValue);

            int adjacentAttrBonus = withAdjacentBedrooms ?
                                    Original.GetAdjacentAttrBonus(partId, placeId, buildingIndex, requiredAttrId) : 0;

            int scaledAttrValue   = (attrValue + adjacentAttrBonus) * Mathf.Max(scaledFavor, 0) / 100;
            int workDifficulty    = Original.GetWorkDifficulty(partId, placeId, buildingIndex);
            int workEffectiveness = Mathf.Clamp(scaledAttrValue * 100 / workDifficulty, 50, 200);

            return(workEffectiveness);
        }