コード例 #1
0
        /// <summary>
        /// 计算指定地区的综合工作指数
        ///
        /// 综合工作指数 = SUM(缩放平移过的建筑工作效率 * 建筑优先级)
        /// 厢房效率不计入统计
        ///
        /// 由于必须在最开始执行,所以无法使用 prepared data
        /// </summary>
        /// <param name="partId"></param>
        /// <param name="placeId"></param>
        /// <returns></returns>
        private static float GetCompositeWorkIndex(int partId, int placeId)
        {
            float compositeWorkIndex = 0.0f;

            // 统计所有建筑的工作效率(厢房效率不计入统计)
            var buildings = DateFile.instance.homeBuildingsDate[partId][placeId];

            foreach (int buildingIndex in buildings.Keys)
            {
                if (!Original.BuildingNeedsWorker(partId, placeId, buildingIndex))
                {
                    continue;
                }

                if (Bedroom.IsBedroom(partId, placeId, buildingIndex))
                {
                    continue;
                }

                if (DateFile.instance.actorsWorkingDate.ContainsKey(partId) &&
                    DateFile.instance.actorsWorkingDate[partId].ContainsKey(placeId) &&
                    DateFile.instance.actorsWorkingDate[partId][placeId].ContainsKey(buildingIndex))
                {
                    int   workerId                = DateFile.instance.actorsWorkingDate[partId][placeId][buildingIndex];
                    int   workEffectiveness       = Original.GetWorkEffectiveness(partId, placeId, buildingIndex, workerId);
                    float scaledWorkEffectiveness = (workEffectiveness - 100f) / 100f;
                    int   priority                = HumanResource.GetBuildingWorkingPriority(partId, placeId, buildingIndex);

                    compositeWorkIndex += scaledWorkEffectiveness * priority;
                }
            }

            return(compositeWorkIndex);
        }
コード例 #2
0
ファイル: HumanResource.cs プロジェクト: zzBruce/Taiwu_mods
        /// <summary>
        /// 获取当前据点需要工作人员的建筑,以及该建筑的工作相关信息
        /// </summary>
        /// <returns></returns>
        private Dictionary <int, List <BuildingWorkInfo> > GetBuildingsNeedWorker()
        {
            // requiredAttrId -> [BuildingWorkInfo, ]
            var attrBuildings = new Dictionary <int, List <BuildingWorkInfo> >();

            var buildings      = DateFile.instance.homeBuildingsDate[this.partId][this.placeId];
            var validBuildings = buildings.Where(entry => !this.excludedBuildings.Contains(entry.Key));

            foreach (var entry in validBuildings)
            {
                int   buildingIndex = entry.Key;
                int[] building      = entry.Value;

                if (!Original.BuildingNeedsWorker(this.partId, this.placeId, buildingIndex))
                {
                    continue;
                }

                int baseBuildingId = building[0];
                var baseBuilding   = DateFile.instance.basehomePlaceDate[baseBuildingId];
                int requiredAttrId = int.Parse(baseBuilding[33]);

                int[] requiredAttrValues = Original.GetRequiredAttributeValues(this.partId, this.placeId, buildingIndex);

                BuildingWorkInfo info = new BuildingWorkInfo
                {
                    buildingIndex        = buildingIndex,
                    requiredAttrId       = requiredAttrId,
                    priority             = HumanResource.GetBuildingWorkingPriority(this.partId, this.placeId, buildingIndex, withAdjacentBedrooms: true),
                    halfWorkingAttrValue = requiredAttrValues[0],
                    fullWorkingAttrValue = requiredAttrValues[1],
                };

                if (!attrBuildings.ContainsKey(requiredAttrId))
                {
                    attrBuildings[requiredAttrId] = new List <BuildingWorkInfo>();
                }
                attrBuildings[requiredAttrId].Add(info);
            }

            return(attrBuildings);
        }
コード例 #3
0
        public void OnPointerUp(PointerEventData eventData)
        {
            if (!Main.enabled)
            {
                return;
            }

            if (!Original.BuildingNeedsWorker(this.partId, this.placeId, this.buildingIndex))
            {
                return;
            }

            // 1: 右键, 2: 中键
            var button = (PointerEventData.InputButton)(Main.settings.exclusionMouseButton + 1);

            if (eventData.button == button && (Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt)))
            {
                BuildingExclusion.Toggle(partId, placeId, buildingIndex);
            }
        }
コード例 #4
0
ファイル: HumanResource.cs プロジェクト: zzBruce/Taiwu_mods
        /// <summary>
        /// 计算指定地区的工作统计信息
        ///
        /// 综合工作指数 = SUM(缩放平移过的建筑工作效率 * 建筑优先级)
        /// 厢房效率不计入统计
        ///
        /// 由于必须在最开始执行,所以无法使用 prepared data
        /// </summary>
        /// <param name="partId"></param>
        /// <param name="placeId"></param>
        /// <returns></returns>
        private static WorkingStats GetWorkingStats(int partId, int placeId)
        {
            var stats = new WorkingStats();

            // 统计所有建筑的工作效率(厢房效率不计入统计)
            var buildings = DateFile.instance.homeBuildingsDate[partId][placeId];

            foreach (int buildingIndex in buildings.Keys)
            {
                if (!Original.BuildingNeedsWorker(partId, placeId, buildingIndex))
                {
                    continue;
                }

                if (Bedroom.IsBedroom(partId, placeId, buildingIndex))
                {
                    continue;
                }

                if (DateFile.instance.actorsWorkingDate.ContainsKey(partId) &&
                    DateFile.instance.actorsWorkingDate[partId].ContainsKey(placeId) &&
                    DateFile.instance.actorsWorkingDate[partId][placeId].ContainsKey(buildingIndex))
                {
                    int   workerId                = DateFile.instance.actorsWorkingDate[partId][placeId][buildingIndex];
                    int   workEffectiveness       = Original.GetWorkEffectiveness(partId, placeId, buildingIndex, workerId);
                    float scaledWorkEffectiveness = (workEffectiveness - 100f) / 100f;
                    float priority                = HumanResource.GetBuildingWorkingPriority(partId, placeId, buildingIndex, withAdjacentBedrooms: false);

                    ++stats.nProductiveBuildings;
                    stats.avgWorkEffectiveness += workEffectiveness / 200f;
                    stats.compositeWorkIndex   += scaledWorkEffectiveness * priority;
                }
            }

            if (stats.nProductiveBuildings > 0)
            {
                stats.avgWorkEffectiveness /= stats.nProductiveBuildings;
            }
            return(stats);
        }