public void TakeFlower(Plant plant) { Console.WriteLine($"U take the flower and increase a bouquet.\n" + $"Plant will be dried after {plant.lifeBar} moves.\n"); }
public void WillDried(Plant plant) { Console.WriteLine($"Plant will be dried after {plant.lifeBar} moves.\n"); }
public void Ready(Plant plant) { Console.WriteLine($"Plant {plant.number} is ready to take."); }
public void NotGrowYet(Plant plant) { Console.WriteLine($"Your plant {plant.number} will grow after {plant.readyToTake - plant.counterToGrew} moves."); }
public void Wait(Plant plant) { Console.WriteLine($"Plant {plant.number} will be dried after {plant.lifeBar} moves.\n"); }