public float GetTriangleBendPower(float depth) { if (useTriangleBend) { return(triangleBend.Evaluate(depth)); } else { return(0); } }
public float GetRadius(float depth) { return(radius.Evaluate(depth)); }
public float GetSpringDistanceAtten(float ratio) { return(springDistanceAtten.Evaluate(ratio)); }
public float GetSpringDirectionAtten(float ratio) { return(springDirectionAtten.Evaluate(ratio)); }