public float GetTriangleBendPower(float depth)
 {
     if (useTriangleBend)
     {
         return(triangleBend.Evaluate(depth));
     }
     else
     {
         return(0);
     }
 }
 public float GetRadius(float depth)
 {
     return(radius.Evaluate(depth));
 }
 public float GetSpringDistanceAtten(float ratio)
 {
     return(springDistanceAtten.Evaluate(ratio));
 }
 public float GetSpringDirectionAtten(float ratio)
 {
     return(springDirectionAtten.Evaluate(ratio));
 }