internal void ActorDidMinorAction(Character c) { c.DecreaseCT((int)(CTBaseCostForMinorAction * c.CTCostModifierToAct)); }
internal void ActorDidWeaponAttack(Character c) { c.DecreaseCT((int)(CTBaseCostForWeaponAttack * c.CTCostModifierToAttack)); }
internal void ActorMadeMove(Character c) { c.DecreaseCT((int)(CTBaseCostToMove * c.CTCostModifierToMove)); }