internal void ActorDidMinorAction(Character c)
 {
     c.DecreaseCT((int)(CTBaseCostForMinorAction * c.CTCostModifierToAct));
 }
 internal void ActorDidWeaponAttack(Character c)
 {
     c.DecreaseCT((int)(CTBaseCostForWeaponAttack * c.CTCostModifierToAttack));
 }
 internal void ActorMadeMove(Character c)
 {
     c.DecreaseCT((int)(CTBaseCostToMove * c.CTCostModifierToMove));
 }