public static void RemoveFromAtlas(MadAtlas atlas, MadAtlas.Item item) { var liveItems = LiveItems(atlas); var newItems = (from el in liveItems where el != item select el).ToList(); atlas.ClearItems(); var allTextures = from el in newItems select MadAtlasUtil.GetItemOrigin(el); string atlasTexturePath = AssetDatabase.GetAssetPath(atlas.atlasTexture); PackTextures(allTextures.ToArray(), atlasTexturePath, ref newItems); atlas.ClearItems(); atlas.AddItemRange(newItems); }
private static void RebuildAtlas(MadAtlas atlas, List <Texture2D> allTextures, List <MadAtlas.Item> liveItems) { var modified = MakeReadable(allTextures); try { string atlasTexturePath = AssetDatabase.GetAssetPath(atlas.atlasTexture); PackTextures(allTextures.ToArray(), atlasTexturePath, ref liveItems); atlas.ClearItems(); atlas.AddItemRange(liveItems); EditorUtility.SetDirty(atlas); } finally { RevertReadable(modified); AssetDatabase.Refresh(); } }
public static void AddToAtlas(MadAtlas atlas, Texture2D[] textures) { List <MadAtlas.Item> liveItems = LiveItems(atlas); List <Texture2D> allTextures = new List <Texture2D>(); allTextures.AddRange(from i in liveItems select MadAtlasUtil.GetItemOrigin(i)); allTextures.AddRange(textures); var modified = MakeReadable(allTextures); try { string atlasTexturePath = AssetDatabase.GetAssetPath(atlas.atlasTexture); PackTextures(allTextures.ToArray(), atlasTexturePath, ref liveItems); atlas.ClearItems(); atlas.AddItemRange(liveItems); EditorUtility.SetDirty(atlas); } finally { RevertReadable(modified); AssetDatabase.Refresh(); } }
public static void RemoveFromAtlas(MadAtlas atlas, MadAtlas.Item item) { var liveItems = LiveItems(atlas); var newItems = (from el in liveItems where el != item select el).ToList(); atlas.ClearItems(); var allTextures = from el in newItems select MadAtlasUtil.GetItemOrigin(el); var modified = MakeReadable(allTextures); try { string atlasTexturePath = AssetDatabase.GetAssetPath(atlas.atlasTexture); PackTextures(allTextures.ToArray(), atlasTexturePath, ref newItems); atlas.ClearItems(); atlas.AddItemRange(newItems); EditorUtility.SetDirty(atlas); } finally { RevertReadable(modified); AssetDatabase.Refresh(); } }
private static void RebuildAtlas(MadAtlas atlas, List<Texture2D> allTextures, List<MadAtlas.Item> liveItems) { var modified = MakeReadable(allTextures); try { string atlasTexturePath = AssetDatabase.GetAssetPath(atlas.atlasTexture); PackTextures(allTextures.ToArray(), atlasTexturePath, ref liveItems); atlas.ClearItems(); atlas.AddItemRange(liveItems); EditorUtility.SetDirty(atlas); } finally { RevertReadable(modified); AssetDatabase.Refresh(); } }
public static void AddToAtlas(MadAtlas atlas, Texture2D[] textures) { List<MadAtlas.Item> liveItems = LiveItems(atlas); List<Texture2D> allTextures = new List<Texture2D>(); allTextures.AddRange(from i in liveItems select MadAtlasUtil.GetItemOrigin(i)); allTextures.AddRange(textures); var modified = MakeReadable(allTextures); try { string atlasTexturePath = AssetDatabase.GetAssetPath(atlas.atlasTexture); PackTextures(allTextures.ToArray(), atlasTexturePath, ref liveItems); atlas.ClearItems(); atlas.AddItemRange(liveItems); EditorUtility.SetDirty(atlas); } finally { RevertReadable(modified); AssetDatabase.Refresh(); } }