コード例 #1
0
ファイル: MachObjects.cs プロジェクト: xiangyuan/Unreal4
		public void Write(WritingContext SW)
		{
			SW.WriteFixedASCII(SectionName, 16);
			SW.WriteFixedASCII(SegmentName, 16);
			SW.WriteUInt(Addr, AddressSize);
			SW.WriteUInt(Size, AddressSize);
			SW.WriteAbsoluteOffsetAndDelayedData(SectionData, 1 << (byte)LogAlignment, AddressSize);
			SW.Write(LogAlignment);
			SW.Write(RelocationOffset);
			SW.Write(NumRelocations);
			SW.Write((UInt32)Flags);
			SW.Write(Reserved1);
			SW.Write(Reserved2);

			if (AddressSize == Bits.Num._64)
				SW.Write(Reserved3);
		}