コード例 #1
0
ファイル: CodeSigning.cs プロジェクト: colwalder/unrealengine
        /// <summary>
        /// Does the actual work of signing the application
        ///   Modifies the following files:
        ///	 Info.plist
        ///	 [Executable] (file name derived from CFBundleExecutable in the Info.plist, e.g., UDKGame)
        ///	 _CodeSignature/CodeResources
        ///	 [ResourceRules] (file name derived from CFBundleResourceSpecification, e.g., CustomResourceRules.plist)
        /// </summary>
        public void PerformSigning()
        {
            DateTime SigningTime = DateTime.Now;

            // Get the name of the executable file
            string CFBundleExecutable;
            if (!Info.GetString("CFBundleExecutable", out CFBundleExecutable))
            {
                throw new InvalidDataException("Info.plist must contain the key CFBundleExecutable");
            }

            // Get the name of the bundle
            string CFBundleIdentifier;
            if (!Info.GetString("CFBundleIdentifier", out CFBundleIdentifier))
            {
                throw new InvalidDataException("Info.plist must contain the key CFBundleIdentifier");
            }

            // Verify there is a resource rules file and make a dummy one if needed.
            // If it's missing, CreateCodeResourceDirectory can't proceed (the Info.plist is already written to disk at that point)
            if (!Info.HasKey("CFBundleResourceSpecification"))
            {
                // Couldn't find the key, create a dummy one
                string CFBundleResourceSpecification = "CustomResourceRules.plist";
                Info.SetString("CFBundleResourceSpecification", CFBundleResourceSpecification);

                Program.Warning("Info.plist was missing the key CFBundleResourceSpecification, creating a new resource rules file '{0}'.", CFBundleResourceSpecification);
            }

            // Save the Info.plist out
            byte[] RawInfoPList = Encoding.UTF8.GetBytes(Info.SaveToString());
            Info.SetReadOnly(true);
            FileSystem.WriteAllBytes("Info.plist", RawInfoPList);
            Program.Log(" ... Writing updated Info.plist");

            // Create the code resources file and load it
            byte[] ResourceDirBytes = CreateCodeResourcesDirectory(CFBundleExecutable);

            // Open the executable
            Program.Log("Opening source executable...");
            byte[] SourceExeData = FileSystem.ReadAllBytes(CFBundleExecutable);

            FatBinaryFile FatBinary = new FatBinaryFile();
            FatBinary.LoadFromBytes(SourceExeData);

            //@TODO: Verify it's an executable (not an object file, etc...)
            ulong CurrentStreamOffset = 0;
            byte[] FinalExeData = new byte[SourceExeData.Length + 1024 * 1024];
            int ArchIndex = 0;

            foreach (MachObjectFile Exe in FatBinary.MachObjectFiles)
            {
                Program.Log("... Processing one mach object (binary is {0})", FatBinary.bIsFatBinary ? "fat" : "thin");

                // Pad the memory stream with extra room to handle any possible growth in the code signing data
                int OverSize = 1024 * 1024;
                int ExeSize = (FatBinary.bIsFatBinary ? (int)FatBinary.Archs[ArchIndex].Size : SourceExeData.Length);
                MemoryStream OutputExeStream = new MemoryStream(ExeSize + OverSize);

                // Copy the data up to the executable into the final stream
                if (FatBinary.bIsFatBinary)
                {
                    if (ArchIndex == 0)
                    {
                        OutputExeStream.Seek(0, SeekOrigin.Begin);
                        OutputExeStream.Write(SourceExeData, (int)CurrentStreamOffset, (int)FatBinary.Archs[ArchIndex].Offset - (int)CurrentStreamOffset);
                        OutputExeStream.Seek(0, SeekOrigin.Begin);

                        byte[] HeaderData = OutputExeStream.ToArray();
                        HeaderData.CopyTo(FinalExeData, (long)CurrentStreamOffset);
                        CurrentStreamOffset += (ulong)HeaderData.Length;
                    }
                    else
                    {
                        byte[] ZeroData = new byte[(int)FatBinary.Archs[ArchIndex].Offset - (int)CurrentStreamOffset];
                        ZeroData.CopyTo(FinalExeData, (long)CurrentStreamOffset);
                        CurrentStreamOffset += (ulong)ZeroData.Length;
                    }
                }

                // Copy the executable into the stream
                int ExeOffset = (FatBinary.bIsFatBinary ? (int)FatBinary.Archs[ArchIndex].Offset : 0);
                OutputExeStream.Seek(0, SeekOrigin.Begin);
                OutputExeStream.Write(SourceExeData, ExeOffset, ExeSize);
                OutputExeStream.Seek(0, SeekOrigin.Begin);
                long Length = OutputExeStream.Length;

                // Find out if there was an existing code sign blob and find the linkedit segment command
                MachLoadCommandCodeSignature CodeSigningBlobLC = null;
                MachLoadCommandSegment LinkEditSegmentLC = null;
                foreach (MachLoadCommand Command in Exe.Commands)
                {
                    if (CodeSigningBlobLC == null)
                    {
                        CodeSigningBlobLC = Command as MachLoadCommandCodeSignature;
                    }

                    if (LinkEditSegmentLC == null)
                    {
                        LinkEditSegmentLC = Command as MachLoadCommandSegment;
                        if (LinkEditSegmentLC.SegmentName != "__LINKEDIT")
                        {
                            LinkEditSegmentLC = null;
                        }
                    }
                }

                if (LinkEditSegmentLC == null)
                {
                    throw new InvalidDataException("Did not find a Mach segment load command for the __LINKEDIT segment");
                }

                // If the existing code signing blob command is missing, make sure there is enough space to add it
                // Insert the code signing blob if it isn't present
                //@TODO: Insert the code signing blob if it isn't present
                if (CodeSigningBlobLC == null)
                {
                    throw new InvalidDataException("Did not find a Code Signing LC.  Injecting one into a fresh executable is not currently supported.");
                }

                // Verify that the code signing blob is at the end of the linkedit segment (and thus can be expanded if needed)
                if ((CodeSigningBlobLC.BlobFileOffset + CodeSigningBlobLC.BlobFileSize) != (LinkEditSegmentLC.FileOffset + LinkEditSegmentLC.FileSize))
                {
                    throw new InvalidDataException("Code Signing LC was present but not at the end of the __LINKEDIT segment, unable to replace it");
                }

                int SignedFileLength = (int)CodeSigningBlobLC.BlobFileOffset;

                // Create the code directory blob
                CodeDirectoryBlob FinalCodeDirectoryBlob = CodeDirectoryBlob.Create(CFBundleIdentifier, SignedFileLength);

                // Create the entitlements blob
                string EntitlementsText = BuildEntitlementString(CFBundleIdentifier);
                EntitlementsBlob FinalEntitlementsBlob = EntitlementsBlob.Create(EntitlementsText);

                // Create or preserve the requirements blob
                RequirementsBlob FinalRequirementsBlob = null;
                if ((CodeSigningBlobLC != null) && Config.bMaintainExistingRequirementsWhenCodeSigning)
                {
                    RequirementsBlob OldRequirements = CodeSigningBlobLC.Payload.GetBlobByMagic(AbstractBlob.CSMAGIC_REQUIREMENTS_TABLE) as RequirementsBlob;
                    FinalRequirementsBlob = OldRequirements;
                }

                if (FinalRequirementsBlob == null)
                {
                    FinalRequirementsBlob = RequirementsBlob.CreateEmpty();
                }

                // Create the code signature blob (which actually signs the code directory)
                CodeDirectorySignatureBlob CodeSignatureBlob = CodeDirectorySignatureBlob.Create();

                // Create the code signature superblob (which contains all of the other signature-related blobs)
                CodeSigningTableBlob CodeSignPayload = CodeSigningTableBlob.Create();
                CodeSignPayload.Add(0x00000, FinalCodeDirectoryBlob);
                CodeSignPayload.Add(0x00002, FinalRequirementsBlob);
                CodeSignPayload.Add(0x00005, FinalEntitlementsBlob);
                CodeSignPayload.Add(0x10000, CodeSignatureBlob);

                // The ordering of the following steps (and doing the signature twice below) must be preserved.
                // The reason is there are some chicken-and-egg issues here:
                //   The code directory stores a hash of the header, but
                //   The header stores the size of the __LINKEDIT section, which is where the signature blobs go, but
                //   The CMS signature blob signs the code directory
                //
                // So, we need to know the size of a signature blob in order to write a header that is itself hashed
                // and signed by the signature blob

                // Do an initial signature just to get the size
                Program.Log("... Initial signature step ({0:0.00} s elapsed so far)", (DateTime.Now - SigningTime).TotalSeconds);
                CodeSignatureBlob.SignCodeDirectory(SigningCert, SigningTime, FinalCodeDirectoryBlob);

                // Compute the size of everything, and push it into the EXE header
                byte[] DummyPayload = CodeSignPayload.GetBlobBytes();

                // Adjust the header and load command to have the correct size for the code sign blob
                WritingContext OutputExeContext = new WritingContext(new BinaryWriter(OutputExeStream));

                long BlobLength = DummyPayload.Length;

                long NonCodeSigSize = (long)LinkEditSegmentLC.FileSize - CodeSigningBlobLC.BlobFileSize;
                long BlobStartPosition = NonCodeSigSize + (long)LinkEditSegmentLC.FileOffset;

                LinkEditSegmentLC.PatchFileLength(OutputExeContext, (uint)(NonCodeSigSize + BlobLength));
                CodeSigningBlobLC.PatchPositionAndSize(OutputExeContext, (uint)BlobStartPosition, (uint)BlobLength);

                // Now that the executable loader command has been inserted and the appropriate section modified, compute all the hashes
                Program.Log("... Computing hashes ({0:0.00} s elapsed so far)", (DateTime.Now - SigningTime).TotalSeconds);
                OutputExeContext.Flush();

                // Fill out the special hashes
                FinalCodeDirectoryBlob.GenerateSpecialSlotHash(CodeDirectoryBlob.cdInfoSlot, RawInfoPList);
                FinalCodeDirectoryBlob.GenerateSpecialSlotHash(CodeDirectoryBlob.cdRequirementsSlot, FinalRequirementsBlob.GetBlobBytes());
                FinalCodeDirectoryBlob.GenerateSpecialSlotHash(CodeDirectoryBlob.cdResourceDirSlot, ResourceDirBytes);
                FinalCodeDirectoryBlob.GenerateSpecialSlotHash(CodeDirectoryBlob.cdApplicationSlot);
                FinalCodeDirectoryBlob.GenerateSpecialSlotHash(CodeDirectoryBlob.cdEntitlementSlot, FinalEntitlementsBlob.GetBlobBytes());

                // Fill out the regular hashes
                FinalCodeDirectoryBlob.ComputeImageHashes(OutputExeStream.ToArray());

                // And compute the final signature
                Program.Log("... Final signature step ({0:0.00} s elapsed so far)", (DateTime.Now - SigningTime).TotalSeconds);
                CodeSignatureBlob.SignCodeDirectory(SigningCert, SigningTime, FinalCodeDirectoryBlob);

                // Generate the signing blob and place it in the output (verifying it didn't change in size)
                byte[] FinalPayload = CodeSignPayload.GetBlobBytes();

                if (DummyPayload.Length != FinalPayload.Length)
                {
                    throw new InvalidDataException("CMS signature blob changed size between practice run and final run, unable to create useful code signing data");
                }

                OutputExeContext.PushPositionAndJump(BlobStartPosition);
                OutputExeContext.Write(FinalPayload);
                OutputExeContext.PopPosition();

                // Truncate the data so the __LINKEDIT section extends right to the end
                Program.Log("... Committing all edits ({0:0.00} s elapsed so far)", (DateTime.Now - SigningTime).TotalSeconds);
                OutputExeContext.CompleteWritingAndClose();

                Program.Log("... Truncating/copying final binary", DateTime.Now - SigningTime);
                ulong DesiredExecutableLength = LinkEditSegmentLC.FileSize + LinkEditSegmentLC.FileOffset;

                if ((ulong)Length < DesiredExecutableLength)
                {
                    throw new InvalidDataException("Data written is smaller than expected, unable to finish signing process");
                }
                byte[] Data = OutputExeStream.ToArray();
                Data.CopyTo(FinalExeData, (long)CurrentStreamOffset);
                CurrentStreamOffset += DesiredExecutableLength;

                // update the header if it is a fat binary
                if (FatBinary.bIsFatBinary)
                {
                    FatBinary.Archs[ArchIndex].Size = (uint)DesiredExecutableLength;
                }

                // increment the architecture index
                ArchIndex++;
            }

            // re-write the header
            FatBinary.WriteHeader(ref FinalExeData, 0);

            // resize to the finale size
            Array.Resize(ref FinalExeData, (int)CurrentStreamOffset); //@todo: Extend the file system interface so we don't have to copy 20 MB just to truncate a few hundred bytes

            // Save the patched and signed executable
            Program.Log("Saving signed executable... ({0:0.00} s elapsed so far)", (DateTime.Now - SigningTime).TotalSeconds);
            FileSystem.WriteAllBytes(CFBundleExecutable, FinalExeData);

            Program.Log("Finished code signing, which took {0:0.00} s", (DateTime.Now - SigningTime).TotalSeconds);
        }
コード例 #2
0
ファイル: MachObjects.cs プロジェクト: xiangyuan/Unreal4
		/// <summary>
		/// Patches just the file length of this segment in an existing file
		/// </summary>
		public void PatchFileLength(WritingContext SW, UInt32 NewLength)
		{
			Debug.Assert(StartingLoadOffset >= 0);

			if (Config.bCodeSignVerbose)
			{
				Console.WriteLine("ZZZZZZZZZZZZZZZZ");
				Console.WriteLine(" Segment Length from 0x{0:X} to 0x{1:X} (delta {2})", FileSize, NewLength, (long)NewLength - (long)FileSize);
				Console.WriteLine("ZZZZZZZZZZZZZZZZ");
			}

			FileSize = NewLength;

			long PatchOffset = StartingLoadOffset + (2 * sizeof(UInt32)); // Command, CommandLength
			PatchOffset += 16; // SegmentName
			PatchOffset += 3 * Bits.Bytes(AddressSize); // VirtualAddress, VirtualSize, FileOffset

			SW.PushPositionAndJump(PatchOffset);
			SW.WriteUInt(FileSize, AddressSize);
			SW.PopPosition();
		}
コード例 #3
0
ファイル: MachObjects.cs プロジェクト: xiangyuan/Unreal4
		protected void Write(WritingContext Context)
		{
			if (bIsFatBinary)
			{
				// Write the header
				Context.Write(Magic);
				Context.Write(NumArchs);

				Context.PushPosition();

				foreach (FatBinaryArch Arch in Archs)
				{
					Context.Write(Arch.CpuType);
					Context.Write(Arch.CpuSubType);
					Context.Write(Arch.Offset);
					Context.Write(Arch.Size);
					Context.Write(Arch.Align);
				}

				int FileIdx = 0;
				foreach (MachObjectFile MachFile in MachObjectFiles)
				{
					Archs[FileIdx].Offset = Convert.ToUInt32(Context.Position);
					MachFile.Write(Context);
					Archs[FileIdx].Size = Convert.ToUInt32(Context.Position) - Archs[FileIdx].Offset;
					FileIdx++;
				}

				Context.PopPosition();

				// Write updated header.
				foreach (FatBinaryArch Arch in Archs)
				{
					Context.Write(Arch.CpuType);
					Context.Write(Arch.CpuSubType);
					Context.Write(Arch.Offset);
					Context.Write(Arch.Size);
					Context.Write(Arch.Align);
				}
			}
			else
			{
				// Should only be one...
				MachObjectFiles[0].Write(Context);
			}
		}
コード例 #4
0
ファイル: MachObjects.cs プロジェクト: xiangyuan/Unreal4
		public void Commit(WritingContext Context)
		{
			long CurrentPos = Context.Position;
			long Length = CurrentPos - AnchorPoint;

			if (AddressSize == Bits.Num._32)
			{
				Debug.Assert((Length >= UInt32.MinValue) && (Length <= UInt32.MaxValue));
			}

			Context.PushPositionAndJump(WritePoint);
			Context.WriteUInt((UInt64)Length, AddressSize);
			Context.PopPosition();
		}
コード例 #5
0
ファイル: MachObjects.cs プロジェクト: xiangyuan/Unreal4
		/// <summary>
		/// Patches the the blob length and offset of the code signing blob in an existing file
		/// </summary>
		public void PatchPositionAndSize(WritingContext SW, UInt32 NewOffset, UInt32 NewLength)
		{
			Debug.Assert(StartingLoadOffset >= 0);

			if (Config.bCodeSignVerbose)
			{
				Console.WriteLine("ZZZZZZZZZZZZZZZZ");
				Console.WriteLine(" Blob offset from 0x{0:X} to 0x{1:X} (delta {2})", BlobFileOffset, NewOffset, (long)NewOffset - (long)BlobFileOffset);
				Console.WriteLine(" Blob size from 0x{0:X} to 0x{1:X} (delta {2})", BlobFileSize, NewLength, (long)NewLength - (long)BlobFileSize);
				Console.WriteLine("ZZZZZZZZZZZZZZZZ");
			}

			BlobFileOffset = NewOffset;
			BlobFileSize = NewLength;

			long PatchOffset = StartingLoadOffset + (2 * sizeof(UInt32)); // Command, CommandLength

			SW.PushPositionAndJump(PatchOffset);
			SW.Write(BlobFileOffset);
			SW.Write(BlobFileSize);
			SW.PopPosition();
		}