public static void GuildDonate(CharData ch, string[] str) { if( ch == null ) return; Coins coin = new Coins(); int coinage; bool success = false; if (ch.IsNPC()) { return; } Guild guild = ((PC)ch).GuildMembership; if (guild == null) { ch.SendText("You're not in a guild!\r\n"); return; } if (str.Length == 0) { ch.SendText("Deposit what?\r\n"); return; } if (!coin.FillFromString(str, ch)) { ch.SendText("&+LSyntax: &+RSoc deposit &n&+r<&+L# of coins&n&+r> <&+Lcoin type&n&+r>&n\r\n"); return; } if (coin.Copper == 0 && coin.Silver == 0 && coin.Gold == 0 && coin.Platinum == 0) { ch.SendText("You have none of that type of &+Lcoin&n yet.\r\n"); return; } for (coinage = 0; coinage < 4; coinage++) { switch (coinage) { case 0: //copper if (coin.Copper < 0) { ch.SendText("You can't deposit a debt!\r\n"); continue; } if (coin.Copper > ch.GetCopper()) { ch.SendText("You don't have that much &+ycopper&n coin!\r\n"); continue; } if (coin.Copper == 0) continue; ch.SpendCopper(coin.Copper); success = true; break; case 1: //silver if (coin.Silver < 0) { ch.SendText("You can't deposit a debt!\r\n"); continue; } if (coin.Silver > ch.GetSilver()) { ch.SendText("You don't have that much &+wsilver&n coin!\r\n"); continue; } if (coin.Silver == 0) continue; ch.SpendSilver(coin.Silver); success = true; break; case 2: //gold if (coin.Gold < 0) { ch.SendText("You can't deposit a debt!\r\n"); continue; } if (coin.Gold > ch.GetGold()) { ch.SendText("You don't have that much &+Ygold&n coin!\r\n"); continue; } if (coin.Gold == 0) continue; ch.SpendGold(coin.Gold); success = true; break; case 3: //platinum if (coin.Platinum < 0) { ch.SendText("You can't deposit a debt!\r\n"); continue; } if (coin.Platinum > ch.GetPlatinum()) { ch.SendText("You don't have that much &+Wplatinum&n coin!\r\n"); continue; } if (coin.Platinum == 0) continue; ch.SpendPlatinum(coin.Platinum); success = true; break; } //end switch } //end for if (success) { int value = coin.Copper + 10 * coin.Silver + 100 * coin.Gold + 1000 * coin.Platinum; int count; for (count = 0; count < Limits.MAX_GUILD_MEMBERS; ++count) { if (!MUDString.StringsNotEqual(guild.Members[count].Name, ch.Name)) { guild.Members[count].Fine -= value; if (guild.Members[count].Fine < 0) { guild.Members[count].Fine = 0; ch.SendText("&+WThank you for the donation!&n\r\n"); } else { ch.SendText("You reduce your fine.\r\n"); } } } guild.GuildBankAccount.Copper += coin.Copper; guild.GuildBankAccount.Silver += coin.Silver; guild.GuildBankAccount.Gold += coin.Gold; guild.GuildBankAccount.Platinum += coin.Platinum; guild.Save(); CharData.SavePlayer(ch); } else { ch.SendText("&+LSyntax: &+RSoc deposit &n&+r<&+L# of coins&n&+r> <&+Lcoin type&n&+r>&n\r\n"); } return; }
/// <summary> /// Give an item to someone. /// </summary> /// <param name="ch"></param> /// <param name="str"></param> public static void Give(CharData ch, string[] str) { if( ch == null ) return; CharData victim; string arg1 = String.Empty; string arg2 = String.Empty; if (String.IsNullOrEmpty(arg1) || String.IsNullOrEmpty(arg2)) { ch.SendText("Give what to whom?\r\n"); return; } if (MUDString.IsNumber(arg1)) { /* 'give NNNN coins victim' */ string buf; string arg3 = String.Empty; int amount; Int32.TryParse(arg1, out amount); if (amount <= 0) { ch.SendText("Sorry, you can't do that.\r\n"); return; } if (String.IsNullOrEmpty(arg3)) { ch.SendText("Give what to whom?\r\n"); return; } victim = ch.GetCharRoom(arg3); if (victim == null) { ch.SendText("They aren't here.\r\n"); return; } if (!MUDString.IsPrefixOf(arg2, "copper")) { if (ch.GetCopper() < amount) { ch.SendText("You haven't got that many &+ycopper&n coins.\r\n"); return; } ch.SpendCopper(amount); SocketConnection.Act("You give $N&n some &+ycopper&n.", ch, null, victim, SocketConnection.MessageTarget.character); buf = String.Format("$n&n gives you {0} &+ycopper&n.", amount); SocketConnection.Act(buf, ch, null, victim, SocketConnection.MessageTarget.victim); SocketConnection.Act("$n&n gives $N&n some &+ycopper&n.", ch, null, victim, SocketConnection.MessageTarget.everyone_but_victim); // prog_bribe_trigger( victim, ch, amount ); if (!ch.CheckQuest(victim, null, amount)) { victim.ReceiveCopper(amount); } // Prevent money duping CharData.SavePlayer(ch); CharData.SavePlayer(victim); return; } if (!MUDString.IsPrefixOf(arg2, "silver")) { if (ch.GetSilver() < amount) { ch.SendText("You haven't got that many silver coins.\r\n"); return; } ch.SpendSilver(amount); SocketConnection.Act("You give $N&n some silver.", ch, null, victim, SocketConnection.MessageTarget.character); buf = String.Format("$n&n gives you {0} silver.", amount); SocketConnection.Act(buf, ch, null, victim, SocketConnection.MessageTarget.victim); SocketConnection.Act("$n&n gives $N&n some silver.", ch, null, victim, SocketConnection.MessageTarget.everyone_but_victim); // prog_bribe_trigger( victim, ch, amount * 10); if (!ch.CheckQuest(victim, null, (amount * 10))) victim.ReceiveSilver(amount); // Prevent money duping CharData.SavePlayer(ch); CharData.SavePlayer(victim); return; } if (!MUDString.IsPrefixOf(arg2, "gold")) { if (ch.GetGold() < amount) { ch.SendText("You haven't got that many &+Ygold&n coins.\r\n"); return; } ch.SpendGold(amount); SocketConnection.Act("You give $N&n some &+Ygold&n.", ch, null, victim, SocketConnection.MessageTarget.character); buf = String.Format("$n&n gives you {0} &+Ygold&n.", amount); SocketConnection.Act(buf, ch, null, victim, SocketConnection.MessageTarget.victim); SocketConnection.Act("$n&n gives $N&n some &+Ygold&n.", ch, null, victim, SocketConnection.MessageTarget.everyone_but_victim); // prog_bribe_trigger( victim, ch, amount *100); if (!ch.CheckQuest(victim, null, (amount * 100))) { victim.ReceiveGold(amount); } // Prevent money duping CharData.SavePlayer(ch); CharData.SavePlayer(victim); return; } if (!MUDString.IsPrefixOf(arg2, "platinum")) { if (ch.GetPlatinum() < amount) { ch.SendText("You haven't got that many &+Wplatinum&n coins.\r\n"); return; } ch.SpendPlatinum(amount); SocketConnection.Act("You give $N&n some &+Wplatinum&n.", ch, null, victim, SocketConnection.MessageTarget.character); buf = String.Format("$n&n gives you {0} &+Wplatinum&n.", amount); SocketConnection.Act(buf, ch, null, victim, SocketConnection.MessageTarget.victim); SocketConnection.Act("$n&n gives $N&n some &+Wplatinum&n.", ch, null, victim, SocketConnection.MessageTarget.everyone_but_victim); // prog_bribe_trigger( victim, ch, amount* 1000 ); if (!ch.CheckQuest(victim, null, (amount * 1000))) { victim.ReceivePlatinum(amount); } // Prevent money duping CharData.SavePlayer(ch); CharData.SavePlayer(victim); return; } ch.SendText("You don't have any of _that_ type of coin yet.\r\n"); return; } Object obj = ch.GetObjCarrying(arg1); if (!obj) { ch.SendText("You do not have that item.\r\n"); return; } if (obj.WearLocation != ObjTemplate.WearLocation.none) { ch.SendText("You must remove it first.\r\n"); return; } victim = ch.GetCharRoom(arg2); if (victim == null) { ch.SendText("They aren't here.\r\n"); return; } if (!ch.CanDropObject(obj)) { ch.SendText("You couldn't possibly part with it.\r\n"); return; } /* * How silly of shopkeepers to refuse blessed items... previously vampires would * refuse blessed items... now all undead types refuse blessed items. */ if (obj.HasFlag(ObjTemplate.ITEM_BLESS) && victim.IsUndead()) { SocketConnection.Act("$N&n refuses to touch the blessed $p&n.", ch, obj, victim, SocketConnection.MessageTarget.character); SocketConnection.Act("$n&n tries to give $N&n a $p&n but $E refuses.", ch, obj, victim, SocketConnection.MessageTarget.room); SocketConnection.Act("You refuse to accept the blessed $p&n from $n&n.", ch, obj, victim, SocketConnection.MessageTarget.victim); return; } if (victim.CarryNumber + 1 > Limits.MAX_CARRY) { SocketConnection.Act("$N&n has $S hands full.", ch, null, victim, SocketConnection.MessageTarget.character); return; } if (victim.CarryWeight + obj.GetWeight() > victim.MaxCarryWeight()) { SocketConnection.Act("$N&n cannot carry that much weight.", ch, null, victim, SocketConnection.MessageTarget.character); return; } if (!CharData.CanSeeObj(victim, obj)) { SocketConnection.Act("$N&n can't see it.", ch, null, victim, SocketConnection.MessageTarget.character); return; } obj.RemoveFromChar(); obj.ObjToChar(victim); // Prevent item duplication. CharData.SavePlayer(ch); CharData.SavePlayer(victim); SocketConnection.Act("You give $p&n to $N&n.", ch, obj, victim, SocketConnection.MessageTarget.character); SocketConnection.Act("$n&n gives you $p&n.", ch, obj, victim, SocketConnection.MessageTarget.victim); SocketConnection.Act("$n&n gives $p&n to $N&n.", ch, obj, victim, SocketConnection.MessageTarget.everyone_but_victim); // prog_give_trigger( victim, ch, obj ); if (Database.IsArtifact(obj.ObjIndexData.IndexNumber)) { string buf = String.Format("{0} has given artifact {1} to {2}", ch.Name, obj.ObjIndexData.IndexNumber, victim.Name); Log.Trace(buf); } if (!victim.IsNPC()) { return; } // Destroy the item so they can't kill the mob for the item. if (ch.CheckQuest(victim, obj, 0)) { obj.RemoveFromWorld(); } return; }
/// <summary> /// Put coins into a bank account. /// </summary> /// <param name="ch"></param> /// <param name="str"></param> public static void Deposit(CharData ch, string[] str) { if( ch == null ) return; int coinage; bool success = false; Coins coin = new Coins(); if (ch.IsNPC()) { ch.SendText("NPCs do not have bank accounts!\r\n"); return; } if (!ch.InRoom || !ch.InRoom.HasFlag(RoomTemplate.ROOM_BANK)) { ch.SendText("You're not in a bank!\r\n"); return; } if (str.Length == 0) { ch.SendText("Deposit what?\r\n"); return; } if (!coin.FillFromString(str, ch)) { ch.SendText("&+LSyntax: &+RDeposit &n&+r<&+L# of coins&n&+r> <&+Lcoin type&n&+r>&n\r\n"); return; } if (coin.Copper == 0 && coin.Silver == 0 && coin.Gold == 0 && coin.Platinum == 0) { ch.SendText("You have none of that type of &+Lcoin&n yet.\r\n"); return; } for (coinage = 0; coinage < 4; coinage++) { switch (coinage) { case 0: //copper if (coin.Copper < 0) { ch.SendText("You can't deposit a debt!\r\n"); continue; } if (coin.Copper > ch.GetCopper()) { ch.SendText("You don't have that much &+ycopper&n coin!\r\n"); continue; } if (coin.Copper == 0) continue; ch.SpendCopper(coin.Copper); ((PC)ch).Bank.Copper += coin.Copper; success = true; break; case 1: //silver if (coin.Silver < 0) { ch.SendText("You can't deposit a debt!\r\n"); continue; } if (coin.Silver > ch.GetSilver()) { ch.SendText("You don't have that much &+wsilver&n coin!\r\n"); continue; } if (coin.Silver == 0) continue; ch.SpendSilver(coin.Silver); ((PC)ch).Bank.Silver += coin.Silver; success = true; break; case 2: //gold if (coin.Gold < 0) { ch.SendText("You can't deposit a debt!\r\n"); continue; } if (coin.Gold > ch.GetGold()) { ch.SendText("You don't have that much &+Ygold&n coin!\r\n"); continue; } if (coin.Gold == 0) continue; ch.SpendGold(coin.Gold); ((PC)ch).Bank.Gold += coin.Gold; success = true; break; case 3: //platinum if (coin.Platinum < 0) { ch.SendText("You can't deposit a debt!\r\n"); continue; } if (coin.Platinum > ch.GetPlatinum()) { ch.SendText("You don't have that much &+Wplatinum&n coin!\r\n"); continue; } if (coin.Platinum == 0) continue; ch.SpendPlatinum(coin.Platinum); ((PC)ch).Bank.Platinum += coin.Platinum; success = true; break; } //end switch } //end for if (success) { ch.SendText("You make your deposit.\r\n"); SocketConnection.Act("$n&n makes a transaction.", ch, null, null, SocketConnection.MessageTarget.room); } else { ch.SendText("&+LSyntax: &+RDeposit &n&+r<&+L# of coins&n&+r> <&+Lcoin type&n&+r>&n\r\n"); } return; }
/// <summary> /// Drop an item. /// </summary> /// <param name="ch"></param> /// <param name="str"></param> public static void Drop(CharData ch, string[] str) { if( ch == null ) return; Object cash; if (ch.IsAffected( Affect.AFFECT_HOLD) || ch.IsAffected( Affect.AFFECT_MINOR_PARA)) { ch.SendText("You muscles won't respond!\r\n"); return; } if (str.Length == 0) { ch.SendText("Drop what?\r\n"); return; } if (MUDString.IsNumber(str[0])) { /* 'drop NNNN coins' */ int amount; Int32.TryParse(str[0], out amount); if (amount <= 0) { ch.SendText("Sorry, you can't do that.\r\n"); return; } if (str.Length < 2) { ch.SendText("That's fine, but *what* do you want to drop?\r\n"); return; } if ("copper".StartsWith(str[1], StringComparison.CurrentCultureIgnoreCase)) { if (ch.GetCopper() < amount) { ch.SendText("You haven't got that many &n&+ycopper&n coins.\r\n"); return; } ch.SpendCopper(amount); cash = Object.CreateMoney(amount, 0, 0, 0); cash.AddToRoom(ch.InRoom); cash.FlyLevel = ch.FlightLevel; } else if ("silver".StartsWith(str[1], StringComparison.CurrentCultureIgnoreCase)) { if (ch.GetSilver() < amount) { ch.SendText("You haven't got that many &n&+wsilver&n coins.\r\n"); return; } ch.SpendSilver(amount); (Object.CreateMoney(0, amount, 0, 0)).AddToRoom(ch.InRoom); } else if ("gold".StartsWith(str[1], StringComparison.CurrentCultureIgnoreCase)) { if (ch.GetGold() < amount) { ch.SendText("You haven't got that many &+Ygold&n coins.\r\n"); return; } ch.SpendGold(amount); (Object.CreateMoney(0, 0, amount, 0)).AddToRoom(ch.InRoom); } else if ("platinum".StartsWith(str[1], StringComparison.CurrentCultureIgnoreCase)) { if (ch.GetPlatinum() < amount) { ch.SendText("You haven't got that many &+Wplatinum&n coins.\r\n"); return; } ch.SpendPlatinum(amount); (Object.CreateMoney(0, 0, 0, amount)).AddToRoom(ch.InRoom); } else { ch.SendText("They haven't minted that type of &+Lcoin&n yet.\r\n"); return; } /* Disabled merging of coin types. This should eventually be re-enabled for ( obj = ch.in_room.contents; obj; obj = obj_next ) { obj_next = obj.next_content; switch ( obj.pIndexData.vnum ) { case StaticObjects.OBJECT_NUMBER_MONEY_ONE: amount += 1; obj.ExtractFromWorld();; break; case StaticObjects.OBJECT_NUMBER_MONEY_SOME: amount += obj.value[0]; obj.ExtractFromWorld();; break; } } */ ch.SendText("Done.\r\n"); SocketConnection.Act("$n&n drops some &n&+wcoins&n.", ch, null, null, SocketConnection.MessageTarget.room); return; } if (str[0] != "all" && MUDString.IsPrefixOf("all.", str[0])) { /* 'drop iobj' */ Object iobj = ch.GetObjCarrying(str[0]); if (!iobj) { ch.SendText("You do not have that item.\r\n"); return; } if (!ch.CanDropObject(iobj)) { ch.SendText("You can't release your grip on it.\r\n"); return; } iobj.RemoveFromChar(); iobj.AddToRoom(ch.InRoom); // Prevent item duping - Xangis CharData.SavePlayer(ch); iobj.FlyLevel = ch.FlightLevel; SocketConnection.Act("You drop $p&n.", ch, iobj, null, SocketConnection.MessageTarget.character); SocketConnection.Act("$n&n discards $p&n.", ch, iobj, null, SocketConnection.MessageTarget.room); if (iobj.HasFlag(ObjTemplate.ITEM_TRANSIENT)) { SocketConnection.Act("$p&n crumbles to dust.", ch, iobj, null, SocketConnection.MessageTarget.all); iobj.RemoveFromWorld(); } else if (ch.InRoom.TerrainType == TerrainType.lava && !iobj.HasFlag(ObjTemplate.ITEM_NOBURN)) { SocketConnection.Act("$p&n melts as it sinks into the &+RLava&n.", ch, iobj, null, SocketConnection.MessageTarget.all); if (!ch.IsNPC()) { ((PC)ch).Destroyed.AddItem(iobj); } iobj.RemoveFromWorld(); } } else { /* 'drop all' or 'drop all.obj' */ bool found = false; for (int i = ch.Carrying.Count - 1; i >= 0 ; i--) { Object obj = ch.Carrying[i]; if ( (str.Length < 2 || MUDString.NameContainedIn(str[0].Substring(4), obj.Name)) && CharData.CanSeeObj(ch, obj) && obj.WearLocation == ObjTemplate.WearLocation.none && ch.CanDropObject(obj)) { found = true; obj.RemoveFromChar(); obj.AddToRoom(ch.InRoom); SocketConnection.Act("You drop $p&n.", ch, obj, null, SocketConnection.MessageTarget.character); SocketConnection.Act("$n&n drops $p&n.", ch, obj, null, SocketConnection.MessageTarget.room); if (obj.HasFlag(ObjTemplate.ITEM_TRANSIENT)) { SocketConnection.Act("$p&n crumbles to dust.", ch, obj, null, SocketConnection.MessageTarget.all); if (!ch.IsNPC()) { ((PC)ch).Destroyed.AddItem(obj); } obj.RemoveFromWorld(); } else if (ch.InRoom.TerrainType == TerrainType.lava && !obj.HasFlag(ObjTemplate.ITEM_NOBURN)) { SocketConnection.Act("$p&n melts as it sinks into the &+RLava&n.", ch, obj, null, SocketConnection.MessageTarget.all); if (!ch.IsNPC()) { ((PC)ch).Destroyed.AddItem(obj); } obj.RemoveFromWorld(); } } } if (!found) { if (str.Length > 1) { ch.SendText("You are not carrying anything."); } else { SocketConnection.Act("You are not carrying any $T&n.", ch, null, str[0].Substring(4), SocketConnection.MessageTarget.character); } } } return; }
/// <summary> /// This modified version for the 4-type coin system by Xangis /// </summary> /// <param name="ch"></param> /// <param name="str"></param> public static void Split(CharData ch, string[] str) { if( ch == null ) return; int members = 0; int coinage; bool success = false; Coins coin = new Coins(); if (!ch.GroupLeader) { ch.SendText("Split with yourself? How generous!\r\n"); return; } if (str.Length == 0) { ch.SendText("Split how much?\r\n"); return; } if (!coin.FillFromString(str, ch)) { ch.SendText("Try 'split <number/all> <coin type>' or 'split all.coins' \r\n"); return; } if (coin.Copper == 0 && coin.Silver == 0 && coin.Gold == 0 && coin.Platinum == 0) { ch.SendText("Try sharing some actual coins!\r\n"); return; } foreach (CharData groupChar in ch.InRoom.People) { if (groupChar.IsSameGroup(ch)) { members++; } } if (members < 2) { ch.SendText("Just keep it all.\r\n"); Log.Error("Commandsplit: managed to find a group of 1 person\r\n", 0); return; } for (coinage = 0; coinage < 4; coinage++) { switch (coinage) { case 0: //copper if (coin.Copper <= 0) continue; //quietly ignore errors int share; int extra; string buf; if (coin.Copper <= ch.GetCopper()) { share = coin.Copper / members; extra = coin.Copper % members; if (share == 0) continue; ch.SpendCopper(coin.Copper); buf = String.Format( "You split {0} &+ycopper&n. Your share is {1} coins.\r\n", coin.Copper, share + extra); ch.SendText(buf); buf = String.Format("$n splits some &+ycopper&n. Your share is {0} coins.", share); foreach (CharData groupChar in ch.InRoom.People) { if (groupChar != ch && groupChar.IsSameGroup(ch)) { SocketConnection.Act(buf, ch, null, groupChar, SocketConnection.MessageTarget.victim); groupChar.ReceiveCopper(share); } else if (groupChar == ch) groupChar.ReceiveCopper(share + extra); } success = true; continue; } ch.SendText("You don't have that much &+ycopper&n coin!\r\n"); break; case 1: //silver if (coin.Silver <= 0) continue; //quietly ignore errors if (coin.Silver <= ch.GetSilver()) { share = coin.Silver / members; extra = coin.Silver % members; if (share == 0) continue; ch.SpendSilver(coin.Silver); buf = String.Format( "You split {0} &+wsilver&n. Your share is {1} coins.\r\n", coin.Silver, share + extra); ch.SendText(buf); buf = String.Format("$n splits some &+wsilver&n. Your share is {0} coins.", share); foreach (CharData groupChar in ch.InRoom.People) { if (groupChar != ch && groupChar.IsSameGroup(ch)) { SocketConnection.Act(buf, ch, null, groupChar, SocketConnection.MessageTarget.victim); groupChar.ReceiveSilver(share); } else if (groupChar == ch) { groupChar.ReceiveSilver(share + extra); } } success = true; continue; } else ch.SendText("You don't have that much &+wsilver&n coin!\r\n"); break; case 2: //gold if (coin.Gold <= 0) continue; //quietly ignore errors if (coin.Gold <= ch.GetGold()) { share = coin.Gold / members; extra = coin.Gold % members; if (share == 0) continue; ch.SpendGold(coin.Gold); buf = String.Format("You split {0} &+Ygold&n. Your share is {1} coins.\r\n", coin.Gold, share + extra); ch.SendText(buf); buf = String.Format("$n splits some &+Ygold&n. Your share is {0} coins.", share); foreach (CharData groupChar in ch.InRoom.People) { if (groupChar != ch && groupChar.IsSameGroup(ch)) { SocketConnection.Act(buf, ch, null, groupChar, SocketConnection.MessageTarget.victim); groupChar.ReceiveGold(share); } else if (groupChar == ch) { groupChar.ReceiveGold(share + extra); } } success = true; continue; } else { ch.SendText("You don't have that much &+Ygold&n coin!\r\n"); } break; case 3: //platinum if (coin.Platinum <= 0) continue; //quietly ignore errors if (coin.Platinum <= ch.GetPlatinum()) { share = coin.Platinum / members; extra = coin.Platinum % members; if (share == 0) continue; ch.SpendPlatinum(coin.Platinum); buf = String.Format("You split {0} &+Wplatinum&n. Your share is {1} coins.\r\n", coin.Platinum, share + extra); ch.SendText(buf); buf = String.Format("$n splits some &+Wplatinum&n. Your share is {0} coins.", share); foreach (CharData groupChar in ch.InRoom.People) { if (groupChar != ch && groupChar.IsSameGroup(ch)) { SocketConnection.Act(buf, ch, null, groupChar, SocketConnection.MessageTarget.victim); groupChar.ReceivePlatinum(share); } else if (groupChar == ch) { groupChar.ReceivePlatinum(share + extra); } } success = true; continue; } ch.SendText("You don't have that much &+Wplatinum&n coin!\r\n"); break; } //end switch } //end for if (!success) { ch.SendText("You didn't seem to split anything.\r\n"); } return; }