private void Start()
        {
            Player       = GameObject.FindGameObjectWithTag("Player");
            HandInitCube = Player.transform.Find("FingerCubeReady").gameObject;
            HandObj      = Player.transform.Find("Finger").gameObject;

            INIT    = ExpInitializer.Instance;  //Initializes, read, and verify INIT file.
            SYNCEXP = SyncExperiment.Instance;
            WRITER  = new DataWriter(SYNCEXP.subjectNum, Player.name);
            EYES    = VREyeTracker.Instance;
            GAZED   = VRGazeTrail.Instance;
            HAND    = HandObj.GetComponent <Hand>();
            SYNCACT = HAND.transform.parent.GetComponent <SyncActors>();

            //TurnOff(Blocks);
            TurnOff(FixationObject);
            TurnOff(HandInitCube);

            if (INIT.IsAvailable)
            {
                GetTrialListAndShuffle();
            }
            _errorNumber = 0;
            _trialNumber = 1;
            _expPhase    = 0;
            JointProceed = false;
        }
コード例 #2
0
        private void Start()
        {
            myCamera         = this.transform.parent.Find("Camera").GetComponent <Camera>();
            _cameraTransform = myCamera.transform;
            syncActor        = this.transform.parent.GetComponent <SyncActors>();

            EYES = VREyeTracker.Instance;
        }
コード例 #3
0
        // Use this for initialization
        void Start()
        {
            SYNC        = this.transform.parent.GetComponent <SyncActors>();
            _eyeControl = this.GetComponent <EyeControl>();

            Left  = _eyeControl.LeftEye;
            Right = _eyeControl.RightEye;
        }
        //public Eyes Eyes;

        public OtherPlayer(GameObject otherPlayer)
        {
            if (otherPlayer.tag != "OtherPlayer")
            {
                Debug.LogError("Error Creating OtherPlace Class. Expecting GameObject with tag 'OtherPlayer'");
            }
            Player     = otherPlayer;
            SyncValues = Player.GetComponent <SyncActors>();
            Head       = Player.transform.Find("Camera");
            Hand       = Player.transform.Find("Finger").GetComponent <Hand>();
            //Eyes = Player.transform.Find("Avatar").GetComponent<Eyes>();
        }