private void AddKidBox(KidBox kb, int i, int j) { kidBoxList.Add(kb); Grid.SetRow(kb, i); Grid.SetColumn(kb, j); gameGrid.Children.Add(kb); }
private void FillKidBoxes(int side, int mouseNumber) { int i = 0; int j = 0; foreach (BasicMouse m in GameContext.Instance.GamingMouses) { if (!m.TeacherMouse) { if (mouseNumber >= j + side * i) { KidBox kidBox = new KidBox(m); AddKidBox(kidBox, i, j); if (j >= side - 1) { j = 0; i++; } else { j++; } } } } }