private void AddKidBox(KidBox kb, int i, int j)
        {
            kidBoxList.Add(kb);

            Grid.SetRow(kb, i);
            Grid.SetColumn(kb, j);
            gameGrid.Children.Add(kb);
        }
        private void FillKidBoxes(int side, int mouseNumber)
        {
            int i = 0;
            int j = 0;

            foreach (BasicMouse m in GameContext.Instance.GamingMouses)
            {
                if (!m.TeacherMouse)
                {
                    if (mouseNumber >= j + side * i)
                    {
                        KidBox kidBox = new KidBox(m);
                        AddKidBox(kidBox, i, j);

                        if (j >= side - 1)
                        {
                            j = 0;
                            i++;
                        }
                        else
                        {
                            j++;
                        }
                    }
                }
            }
        }