void Start() { judgements = GameObject.Find("Judgements").GetComponent <EditorJudgementHolder>(); dropdown.onValueChanged.AddListener(delegate { ChangeNoteType((NoteTypes)dropdown.value); }); }
void Start() { Screen.orientation = ScreenOrientation.LandscapeLeft; judgements = GameObject.Find("Judgements").GetComponent <EditorJudgementHolder>(); activeJudge.SetActive(false); playing = false; active = -1; scrolling = false; }
void Start() { // make sure this window is instantiated in Screen game object transform.SetParent(GameObject.Find("Screen").transform); transform.localPosition = Vector2.zero; system = GameObject.Find("InputHandler").GetComponent <InputHandler>(); info = GameObject.Find("MapInfo").GetComponent <MapInfoHolder>(); judgements = GameObject.Find("Judgements").GetComponent <EditorJudgementHolder>(); save.onClick.AddListener(Save); cancel.onClick.AddListener(Cancel); }
void Start() { judgements = GameObject.Find("Judgements").GetComponent <EditorJudgementHolder>(); loader = GameObject.Find("Audio").GetComponent <AudioLoader>(); mapInfo = new Map(); }