public Cog(CogEngine cogEngine, PhysicsEngine engine) { CogEngine = cogEngine; Engine = engine; Actor holder; Actor = CogEngine.CreateCogHolder(Engine, out holder); Holder = holder; holder.MoveGlobalOrientationTo(Matrix.CreateRotationX(MathHelper.PiOver2) * Matrix.CreateTranslation(Vector3.UnitX * 30 + Vector3.UnitY * 20)); holder.RaiseActorFlag(ActorFlag.DisableCollision); }
public CogRaycastReport(CogEngine cogEngine) { CogEngine = cogEngine; Hits = new List <RaycastHit>(); }