public void LoadPCC(string path) { timer1.Enabled = false; DebugOutput.StartDebugger("LevelEditor"); SceneMan.AddLevel(path); timer1.Enabled = true; }
public void LoadPCC(string path) { timer1.Enabled = false; DebugOutput.StartDebugger("LevelExplorer"); LoadME3Package(path); SceneMan.AddLevel(pcc as ME3Package); timer1.Enabled = true; }