SaveLastSeen() public static method

public static SaveLastSeen ( ) : void
return void
コード例 #1
0
        /// <summary>
        /// Handles a player disconnection. Cleans up the player from other players on the server
        /// as well as handles cleaning up the player from the system.
        /// </summary>
        public void Disconnect()
        {
            if (disconnected)
            {
                if (connections.Contains(this))
                {
                    connections.Remove(this);
                }
                return;
            }
            disconnected = true;
            pingTimer.Stop();
            SendKick("Disconnected.");
            if (loggedIn)
            {
                GlobalDie(this, false);
                if (!hidden)
                {
                    GlobalChat(this, "&c- " + color + name + "&e disconnected.", false);
                }
                IRCBot.Say(name + " left the game.");
                Logger.Log(name + " disconnected.");
                players.Remove(this);

                /*if (!Server.console && Server.win != null)
                 *  Server.win.UpdateClientList(players);*/
                left.Add(this.name.ToLower(), this.ip);
                //Added by bman for lastseen command
                if (!lastSeen.ContainsKey(this.name.ToLower()))
                {
                    lastSeen.Add(this.name.ToLower(), DateTime.Now);
                    Server.SaveLastSeen();
                }
                else
                {
                    lastSeen[this.name.ToLower()] = DateTime.Now;
                    Server.SaveLastSeen();
                }
            }
            else
            {
                connections.Remove(this);
                Logger.Log(ip + " disconnected.");
            }
            if (Server.afkset.Contains(name))
            {
                Server.afkset.Remove(name);
            }
            //Removes from afk list on disconnect
        }