// Code to run when used by a player public override void Use(Player p, string message) { if (message != "") { if (Properties.AllowWorldChat) { Player.GlobalChat(p, p.color + "*" + p.name + " " + message, false); } else { Player.GlobalChatLevel(p, p.color + "*" + p.name + " " + message, false); } } else { Help(p); } }