public void OnClickButtonTrackSelection() { #region gPanelSore.SetActive(false); gPanelTrackSelection.SetActive(true); btnScore.SetActive(false); btnAccessNewTrack.SetActive(false); btnRestart.SetActive(true); btnLeaveGame.SetActive(true); txtWaitingForOtherPlayers.SetActive(false); if (PhotonManager) { PhotonManager.TrackSelectionAllClientExceptMaster(); } if (eventSystem) { eventSystem.SetSelectedGameObject(btnNextTrack); } #endregion }