public void OnClickButtonTrackSelection()
    {
        #region
        gPanelSore.SetActive(false);
        gPanelTrackSelection.SetActive(true);

        btnScore.SetActive(false);
        btnAccessNewTrack.SetActive(false);
        btnRestart.SetActive(true);
        btnLeaveGame.SetActive(true);
        txtWaitingForOtherPlayers.SetActive(false);

        if (PhotonManager)
        {
            PhotonManager.TrackSelectionAllClientExceptMaster();
        }

        if (eventSystem)
        {
            eventSystem.SetSelectedGameObject(btnNextTrack);
        }


        #endregion
    }