Allows communication between the server and client through a Socket.
Inheritance: System.Entity
コード例 #1
0
 public NetDisconnectEvent(NetCom communicator, Exception e)
     : this(communicator)
 {
     Exception = e;
 }
コード例 #2
0
 public NetDisconnectEvent(NetCom communicator)
     : base(communicator)
 {
 }
コード例 #3
0
ファイル: NetEvent.cs プロジェクト: aiclub/Mohawk_Battleship
 public NetEvent(NetCom communicator)
     : base(communicator)
 {
 }
コード例 #4
0
 public NetIncomingEvent(NetCom communicator, Event incomingEvent)
     : base(communicator)
 {
     ReceivedEvent = incomingEvent;
 }
コード例 #5
0
 public NetConnectEvent(NetCom communicator, long syncTime)
     : base(communicator)
 {
     SyncTime = syncTime;
 }