Allows communication between the server and client through a Socket.
Inheritance: System.Entity
 public NetDisconnectEvent(NetCom communicator, Exception e)
     : this(communicator)
 {
     Exception = e;
 }
 public NetDisconnectEvent(NetCom communicator)
     : base(communicator)
 {
 }
Example #3
0
 public NetEvent(NetCom communicator)
     : base(communicator)
 {
 }
 public NetIncomingEvent(NetCom communicator, Event incomingEvent)
     : base(communicator)
 {
     ReceivedEvent = incomingEvent;
 }
 public NetConnectEvent(NetCom communicator, long syncTime)
     : base(communicator)
 {
     SyncTime = syncTime;
 }