public static void Get(int[,] matrix) { List <AuxiliaryType> list = new List <AuxiliaryType>(); for (int i = 0; i < matrix.GetLength(0); i++) { int sum = 0; for (int j = 0; j < matrix.GetLength(1); j++) { sum += matrix[i, j]; } list.Add(new AuxiliaryType { Value = sum, Index = i }); } Bubble.Get(list); Result.Show(list, matrix); }
public static int[,] GetMatrix(int[,] matrix, string st) { List <AuxiliaryType> list = new List <AuxiliaryType>(); for (int i = 0; i < matrix.GetLength(0); i++) { int sum = 0; for (int j = 0; j < matrix.GetLength(1); j++) { sum += matrix[i, j]; } list.Add(new AuxiliaryType { Value = sum, Index = i }); } Bubble.Get(list, st); return(Matrix.Get(list, matrix)); }
public static void Get(int[,] matrix) { List <AuxiliaryType> list = new List <AuxiliaryType>(); for (int i = 0; i < matrix.GetLength(0); i++) { int min = int.MaxValue; for (int j = 0; j < matrix.GetLength(1); j++) { if (min > matrix[i, j]) { min = matrix[i, j]; } } list.Add(new AuxiliaryType { Value = min, Index = i }); } Bubble.Get(list); Result.Show(list, matrix); }
public static int[,] GetMatrix(int[,] matrix, string st) { List <AuxiliaryType> list = new List <AuxiliaryType>(); for (int i = 0; i < matrix.GetLength(0); i++) { int min = int.MaxValue; for (int j = 0; j < matrix.GetLength(1); j++) { if (min > matrix[i, j]) { min = matrix[i, j]; } } list.Add(new AuxiliaryType { Value = min, Index = i }); } Bubble.Get(list, st); return(Matrix.Get(list, matrix)); }