コード例 #1
0
 private void PostSend(byte[] buf)
 {
     if (ConnectionState.Connected == state)
     {
         SendStateObject sendObj = new SendStateObject();
         sendObj.buffer = new Gamnet.Buffer(buf);
         _socket.BeginSend(sendObj.buffer.data, 0, sendObj.buffer.Size(), 0, new AsyncCallback(Callback_OnSend), sendObj);
     }
     else
     {
         sendQueue.Enqueue(buf);
     }
 }
コード例 #2
0
ファイル: Session.cs プロジェクト: ChoiIngon/CitadelDefense
 private void PostSend(byte[] buf)
 {
     if (State.Connected == state)
     {
         SendStateObject sendObj = new SendStateObject();
         sendObj.socket = _socket;
         sendObj.buffer = new Gamnet.Buffer();
         sendObj.buffer.Copy(buf);
         _socket.BeginSend(buf, 0, buf.Length, 0, new AsyncCallback(Callback_OnSend), sendObj);
     }
     else
     {
         sendQueue.Enqueue(buf);
     }
 }
コード例 #3
0
ファイル: Transporter.cs プロジェクト: Rafe100/FrameSync
 public bool Send(object msg)
 {
     try {
         UInt16 id;
         ArraySegment <byte> sendArraySegment = Encode(msg, out id);
         SendStateObject     sendState        = new SendStateObject();
         sendState.StateSocket = this.socket;
         sendState.Size        = sendArraySegment.Count;
         sendState.Id          = id;
         int t = this.nClient.SendTo(sendArraySegment);
         return(true);
     } catch (Exception e) {
         Debug.Log("transporter send exception :" + e.ToString());
         return(false);
     }
 }
コード例 #4
0
ファイル: Session.cs プロジェクト: ChoiIngon/CitadelDefense
 private void Callback_OnSend(IAsyncResult result)
 {
     try
     {
         SendStateObject obj         = (SendStateObject)result.AsyncState;
         int             writedBytes = _socket.EndSend(result);
         obj.buffer.readIndex += writedBytes;
         if (obj.buffer.Size() > 0)
         {
             Gamnet.Buffer newBuffer = new Gamnet.Buffer(obj.buffer);
             AsyncSend(newBuffer.buffer);
         }
     }
     catch (System.Exception error)
     {
         Error(error);
         Close();
     }
 }
コード例 #5
0
ファイル: TcpServerApmBase.cs プロジェクト: exomia/network
        private void BeginSendCallback(IAsyncResult iar)
        {
            SendStateObject state = (SendStateObject)iar.AsyncState !;

            try
            {
                if (state.Socket.EndSend(iar) <= 0)
                {
                    InvokeClientDisconnect(state.Socket, DisconnectReason.Unspecified);
                }
            }
            catch
            {
                /* IGNORE */
            }
            finally
            {
                ByteArrayPool.Return(state.Buffer);
            }
        }
コード例 #6
0
        /// <summary>
        /// 回调函数
        /// </summary>
        /// <param name="rs"></param>
        public  void SendCallBack(IAsyncResult rs)
        {
            if (rs.IsCompleted)
            {
                SendStateObject state = rs.AsyncState as SendStateObject;

                WebRequest rq = state.rq;
                try
                {
                WebResponse response = rq.GetResponse();
                Stream dataStream = state.str;
                dataStream = response.GetResponseStream();

                    sys_FrameWorkInfoTable Webfi = new BinaryFormatter().Deserialize(dataStream) as sys_FrameWorkInfoTable;
                    //CheckOk = true;
                    CheckReturn = Webfi;
                    if (Convert.ToDecimal(FrameSystemInfo.GetSystemInfoTable.S_FrameWorkInfo.S_Version.Replace(".","")) < Convert.ToDecimal(Convert.ToDecimal(Webfi.S_Version.Replace(".",""))))
                    {
                        CheckNewVer = true;
                    }
                    //更新Licensed验证字段
                    if (Webfi.S_Licensed == "False")
                        _CheckLicensed = false;
                }
                //catch (Exception ex)
                //{
                //    if (ex.InnerException != null) ex = ex.InnerException;
                //    if (Common.DispError == false)
                //        FileTxtLogs.WriteLog(ex.Source + " thrown " + ex.GetType().ToString() + "<br />" + ex.Message.Replace("\r", "").Replace("\n", "<br />") + "<br />" + ex.StackTrace.Replace("\r", "").Replace("\n", "<br />"));
                //}
                finally
                {
                    rq.Abort();
                    //response.Close();
                    //dataStream.Close();
                }
            }
        }
コード例 #7
0
        /// <summary>
        /// Sends the given byte array.
        /// </summary>
        /// <param name="byteData"></param>
        public void send(byte[] byteData)
        {
            // Den asynchronen Sendevorgang anstoßen.
            try
            {
                SendStateObject state = new SendStateObject();
                state.socket = _socket;
                state.data = byteData;

                if (_socket == null)
                    throw new Exception("Can not send when Socket is not open");

                _socket.BeginSend(byteData, 0, byteData.Length, SocketFlags.None,
                    new AsyncCallback(sendCallback), state);
            }
            catch (SocketException e)
            {
                handleException(e);
            }
        }
コード例 #8
0
ファイル: SockMgr.cs プロジェクト: lanicon/SocketApp
 public SockMgrSendEventArgs(SockMgr handler, SendStateObject state, object externalCallbackState = null)
 {
     State = state; ExternalCallbackState = externalCallbackState; base.Handler = handler;
 }